That's super well made \o/ Only the camera was far too bouncy for me, gave me a bit of motion sickness as I have seen other mention, so I couldn't play it for too long. Gameplay was very neat though, even if I ended up hidden behind a door dying because I was stuck ^^'
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Serfs Galore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #29 | 3.947 | 3.947 |
Creative use of art assets | #45 | 3.986 | 3.986 |
Overall polish | #54 | 3.986 | 3.986 |
Engagement | #69 | 3.870 | 3.870 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A joyous little rampage with fun if simple gameplay and great sound effects. The only mild irritations I had were that I wish coins had a wee bit of magnetism and that serfs wouldn't lose track of you so easily. Excellent work!
Wow, I could play this forever. The environment is so well-crafted for just 48 hours! You made good use of ambient effects to fill it out. And the sound effects added a lot of life to the little guys!
I love the idea of being incredibly vulnerable as the player, and relying on a horde of "serfs" to carry out combat. It really adds a unique challenge. Awesome job! I also thought that having the keys require a certain number of serfs to carry them was really smart.
Edit: Watched your devlog. I remember really enjoying the music as I played through, but I didn't fully appreciate the progression that the sound designer put in. That's cool!
I gotta be honest, I absolutely love this game, I managed to get my crown back to the castle aha
It's just so satisfying collecting all the lil guys and the fact you can pick them back up makes this game not stressful. This is such a polished and fun entry, well done!
Can I ask how you got the sprites to do a little bounce animation when moving? I tried that with my chickens but they all got locked to one position and couldn't move
Thanks for the feedback!
About that issue, I guess you were trying to animate the chicken game object itself. That overrides any other position change you perform by code. To do this, the sprite must be in a child of the main chicken gameobject, and animate that child. Then you apply the movement to the parent gameobject. This way, the animation does not changes the position of the main chicken gameobject, but just its child with the sprite, and you can move it freely :)
Pretty cool mechanic. Though, I wasn't a fan of the camera shakeyness and my soldiers died quite quickly. I was only able to get a bit past the blue gate, before I had run out of money and soldiers.
I had fun with this! There's something deeply compelling about growing a horde of serfs.. and being kinda powerless yourself.
Like others, I felt the one-hit king death was a bit harsh, but being able to revive serfs made things feel fair.
Having a little world to explore also added a lot for me and those little voices were super-charming.
Very fun idea! Really like the visuals on this. Took me a while to figure out how it works but I was just a bit dumb and didn't read the description ^^'
Very hard though, that one-hit-death on the king is pretty unforgiving ^^'
That was really funny!! xD I like how everything look! Those voices were you? lol
Amazing game! Those silly sound effects were a nice touch! And everything felt incredibly clean and well polished. Gathering an army and having them do your bidding was super satisfying. I also liked the fact that you wanted to run away from the enemies, but you also had to run towards your fallen allies to revive them.
Awesome job!
That was incredibly polished. I liked the decision to make the king really weak and not able to fight. I feel mixed about how easy it was to purchase surfs: on one had, it's was handy in a fight where you're trying to move quick, on the other, I made a few accidental purchases. Really fun, though!
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