This was a really neat idea. learning the system and juggling the different parameters in order to move the sub felt great. Sad to hear you couldn't finish things, I'd love to see this updated with more features and completion!
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Script Kiddies of the Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #253 | 3.182 | 3.182 |
Overall | #393 | 2.758 | 2.758 |
Engagement | #432 | 2.727 | 2.727 |
Overall polish | #485 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The idea is fun. Would be fun to be able to write scripts. Could even see this a fun little multiplayer where you can build your own little library of scripts and patterns before. And if something unexpected happens you have to code your way through it quickly.
The limits for setting the values aren't enforced, so you can easily escape the map by setting prop to anything above a few thousand.
Really cool concept besides that, though it's definitely a bit hard to understand the controls. If you go for a full game, make sure there's adequate tutorials.
Love the concept, it feels like you are playing with the console of the ship, which is very interesting. Maybe you could try to finish it after the game jam!
Nice idea, was fun to set a few things via the interface and see it crash in to the walls :). I did manage to find a way through one of the walls somehow though:
It would be good to see this developed further in to something a bit more like a game.
I love the idea! It's a shame you didn't have time to implement an actual game, but I really like the idea of typing as input. Clunky control are usually bad, but when done deliberately, like here, it can be really fun!
Also: pretty creative to make a submarine with the given assets :D
I didn't read the description at first and thought it was actually a very unique and somewhat fun method of input. Games where you have to juggle a lot of systems to just keep things running like FTL came to mind! So while it wasn't necessarily the game you wanted to make I got some enjoyment out of it!
One thing about the console: it didn't take commands like "set prop = 5", while I don't know the method you used to parse the input maybe ignore or remove whitespace to allow this varying kind of input.
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