Results
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes, this game is the collective effort of an online community of pixel artists called Lospec. There were around 20 contributors in total, with a handful of lead organizers, artists, and programmers.
Was the resolution a challenge?
The Lospec community is composed primarily of pixel artists, so working within the confines of the resolution was not too big of a challenge. The largest hurdle the resolution posed was what type of game we could feasibly make, especially within the two week time limit.
What did you learn?
While the size of our team was a huge asset, it was also a greater challenge than we expected. Our respective leads were essential in coordinating our members and unifying our vision, and the game would have been very disjointed without clear guidance.
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