Results
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I had a lot of fun creating a lot of ways of killing bugs. The ai is very simple but they do have aggro and responds in different ways depending on what the player does and when he or she does it. Creating those mechanics were a challange.
Was the resolution a challenge?
The resolution of the game made it a bit difficult when creating the Graphical representation of life and other stats that the player needs to know but it also speeded up a lot of other things.
The main reason i wanted yo join this jam was to create something new without restrictions from a more serious game and not spending as little time as possible at the sprites and animations. All graphical assets were created using the in application graphical editor (Clickteam Fusion 2.5).
What did you learn?
That i like killing stuff whitout the third dimension.
I learned how to implement enemy aggro, dynamic life counter, incoming/minimapish mechanics and some performance handling when having a lof of enemies moving around on the level.
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