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PureAsbestos

34
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12
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A member registered Mar 02, 2018 · View creator page →

Creator of

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Very fun, but punishing. Sadly this will result in many exploded hamsters.

You can crank it while moving around if you don’t stop interacting after a stall. Simple but nice lil game. Not sure how much I like the dithering at full resolution.

Looks cool, and quite serious. Very easy to fail the mission, so I think I have probably only scratched the surface on this one. The reload mechanic is kind of tedious at first, but a cool use of spinning.

Looks great, very cool idea. Was confused for a bit but figured out you need to put a die on the pressure plate. Softlocked myself by getting stuck in a corner in the room with the mannequins.

A little bit of a slow burn. I got past the first fight. Nice effects but the art was kinda all over the place, with sprites at a bunch of different scales. Difference between light and heavy attack is kinda not obvious.

A fine game, but somehow I keep spinning a zero 😭

Thanks for playing! We considered adding a jumpscare, but didn’t have time to implement it (and didn’t want to cheapen the experience!)

Thanks for playing!

Turning all wheels in a room will open the door to the next room. This has been tested and should work correctly in the web version as well as desktop.

Number of wheels in each room to verify:

Click to reveal spoiler There are 3 wheels in the first room, 4 wheels in the second room, and 3 wheels in the third room.
  • Spinning the wheel is a bit buggy for sure, will probably update that in the post-jam version.
  • The audio is supposed to be a little weird :) Hopefully you experienced only the intended level of weirdness.
  • Unfortunately we didn’t have time to playtest due to time constraints (we started a bit late).
  • There is no wrong way to turn the wheel! One full rotation in either direction will do.

Thank you for playing and offering valuable feedback <3

Thanks! Anything in particular you found confusing about the gameplay?

The game will then overwrite the zero time with any new times you make… here’s my best legit score for that one. image.png

(1 edit)

This… also seems to be a glitch. Not exactly sure how I got it, but it also seems to be related to resetting during a win. image.png

I beat u image.png

If you reset as you win you can get the game into a weird state where you can play while the win screen is up. image.png

important to realize that you can finish with water in the middle

A short and interesting experience that transports you to another world. If you are expecting something more than a short demo, do not get your hopes up. There are not really any game mechanics here to speak of, other than a very easy puzzle. But it’s free, so give it a shot anyway!

Thanks for the feedback!

The outline is just directly in the sprite haha. I did try putting it on the cacti but it didn’t look quite right. Thanks, I’m glad you enjoyed what was there!

Yep, having a health indicator for the player and being able to die/respawn was one of the main things I would have added next. Thanks for playing!

🤠

Thanks! I hope to make something more complete out of it too.

Thank you! I agree it is lacking in content, I just started on it much too late. I may expand this later.

A nice little game

Lots of money. Button appears selected.


Rhubarb out of bounds :)

That circle level is brutal. Managed to accidentally reload the page while playing so I didn't get a chance to finish it but this is a neat little game.

Same thing happens for me

What specifically did you find unintuitive? The controls should get some small improvements in a post-jam update. 

A game where you get to carry more hotdogs than you can handle. Very fun!

Seems to run ok in the browser

Fun and surprisingly difficult!

There are still a lot of bugs unfortunately! Hopefully this will get fixed in a post-jam update. (P.S., the web version is the most stable version right now)

Because it's fun 😆 This was a collaborative effort from members of the Lospec Discord server.

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Glad you liked it! There were some things we didn't get to implement (and bugs we didn't get to fix) due to time constraints, so it may get updates post-jam 👀

It should be the escape key

💪