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Ctrl-Q's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #186 | 4.238 | 4.238 |
| Originality | #258 | 4.006 | 4.006 |
| Overall | #275 | 3.815 | 3.815 |
| Fun | #656 | 3.446 | 3.446 |
Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We chose to have two mechanics fit the theme, the first being you run out of controls, the second being the levels that you are escaping from spell control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very interesting concept! I really enjoyed it!
Beautiful presentation and mood
I love the art and the puzzle / platformer mechanics are really cool. I love how the levels are the shape of the logo
Nicely done! Very cute art style :)
The mechanic, presentation, and fun factor are all top-notch! And that ending was super creative!
Amazing style and unique mechanics! nice job
Very unique mechanic that I thoroughly enjoyed! Loved the final zoom out as well. The ctrl limit didn't feel like it mattered at all, but maybe it would if you expanded the game into more levels.
Very good job!
Nice job! The visuals were really good and I enjoyed the "clone" mechanics. Well done! :D
It's a pretty cool concept with nice visuals. Well done!
Amazing art and interesting mechanics and I wish there were harder levels :)
Well done.
Very nice visuals en love the original concept. Had some issues trying to get used to the CTRL+X / CTRL+V concept ... but in the end it all clicked.
Very nicely done!
Beautifully presented, nicely done.
Really awesome idea! Loved the visuals and the music! Everything worked together really nicely!
I really like the art style, and the puzzle mechanics were rather clever. The limit on the number of "ctrl" actions felt unnecessary, but I understand it was to fit the theme. Also the elevator on the second level seemed annoyingly slow to me, especially with the fall damage mechanic. Otherwise, I had a lot of fun with this. Good job.
Nice art work! Just a little sticky with the wall! But it's awesome!
I played this game in this video here (14:30):
Thank you, I'll check it out
Thanks for the input! That is very fair about the keyboard commands, we`ll make sure to make that clearer in future releases XDt
Edit: Also, great to have videos like this for bug detection!
Thanks for playing and glad you liked it!
I love this game, it's visuals, audio and concept all come together perfectly. I think if you continued to work on it then maybe the mechanic could be introduced by the dialog reading "...if you could CTL the past" it would've got the ball rolling in my head a little faster. Let me know if you're continuing this game
Thank you for your feedback! Clarification, when you are talking about the dialogue, is it the undo mechanic (ctrl-z)?
We are already in the process of creating a fleshed-out version!
Fun ideas here, lots of potential for more puzzles. The play on existing ctrl+ combos you've got are fun, I'd be curious to see what other ones you could add in if given the time
Thank you for your feedback! We are going to be fleshing out this game. Stay tuned!
I absolutely loved the atmosphere and graphics, sound is also great, I liked the gameplay and see some potential, nice!
Thanks so much!
A really great overall experience! I especially loved the art style
Thank you! I am very proud of our art team!