Really went in blindly, so I got surprise when I notice that the tower was attacking me. Going for collateral damage in this theme is a good way to respect it. I don't think I have any serious criticism outside that you played it relatively safe, but yeah you circumvent the problem with the health collectible. Although, I would of like something a bit more dynamic to protect myself from the bullet, like a temporary shield.
Overall everything was polish, no bug to report on the HTML5 version, art was looking good and the music fit. Good job !
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Two-Timin' Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Fun | #5 | 4.399 | 4.399 |
Overall | #14 | 4.340 | 4.340 |
Presentation | #44 | 4.486 | 4.486 |
Originality | #100 | 4.221 | 4.221 |
Ranked from 253 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We created a tower defense game where you don't have control of your own towers. Meaning they'll attack everything in sight... even YOU! Turning a classic game genre into a bullet hell.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Really awesome concept. I just feel like regenerating health would be a better fit for the player character. Especially considering the lock-on tower. That one caught me off guard and obliterated all my health faster than you can say 21.
One of the best entries I've seen this jam. Absolutely brilliant mash up of genres, and the execution is phenomenal. Congratulations!
This is a really cool idea to get something else out of towerdefense. And it really gets out of control really quick. Especially the fact you have to get up close to collect pickups was a great way to enforce the need to get right into the bullets! I had lots of fun :)
Cheers, Laura
This is the most fun I've had with a tower defense game, like ever. It's absolutely brilliant!
Everything is 5 STAR! Great and fun-to-play concept!
I just pushing back enemies!😅
Great game, very nice ideas to renew the concept of TD. You did a great job, I loved how the hero can block the enemies and how you have to find a balance between hiding and taking risk to grab metal en hearts. Congratulation for this very fine piece of fun.
One of the best games I've played for this jam! I really like Tōhō Project so this one's an instant win for me :D
It's original. It's polished. It's stable. It's fun.
This is a perfect jam game. There's nothing else to say.
A super cool twist on tower defense and bullet hell! As the comments below stated, there are so many things done right.
Trying to add something aside from those comments here. **Nitpick alert!
My optimization brain told me to aim for tower predictfulness, which leads to picking aim + barricades (to my surprise the barricades do have health lol) and finally switched to spamming quads leaving only a safe spot near the track.
My thought is that the tower defense aspect is well done, however the bullet hell part could use for some working. I think it is indeed a great challenge to do so! Since bullet hell requires player to move a lot, while the enemies in a TD tends to follow a set track. As a result, player would try to go back to the picking spot but the bullets may not allow so. There's a contradiction here, a double edged sword that may induce interesting gameplays or disruption of flow.
Maybe that's why i opted for the strategy to remove one part of the contradiction to allow for the ease of the main TD game.
I really hope that your team can expand this to a full game!
The bullets get "out of control" very quickly, which highly limits the maneuvers player can do, maybe each type of turrets can shoot in consecutive turns, and in small bursts, which can be more forgiving in bullet hell gameplay, and encourages players to place different kinds of turrets instead of optimmizing for a single one.
Sorry for the long post, but i'm very impressed by the potential of this game.
Oh, that's so cool! Beautiful graphics, a lot of polish (and potench I think). Makes you definitely change your thinking as ordinary tower defense strats do not work at all. Despawning drops is a cool feature that forces you to go through bullets to collect it instead of waiting in the corner. Excellent job!
Now that's a fun one ! Being able to push the baddies is neat little touch ^^ ! Although given that your towers are the one trying to kill you, maybe the baddies are just your companions of misfortune and the towers ARE the real baddies...
I love this game. I didn't read any of the text or anything and was confused as to why I was getting shot and then I realized with a big smile that that's the main mechanic. I would love to play another version of this with more levels, towers etc.
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