Yeah to keep it as small as possible I cut some corners like that one and not being able to choose different demo write/read directories. Sorry! Is there a reason your iwads need to be separate from your pwads? You could always keep your iwads in their own directory for safe keeping and also copy/paste them into your wads folder for the launcher to see!
SoBad
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When we were pitching ideas for the jam Friday night, someone suggested using the microphone as the controller for something.
The idea was rejected immediately because "there's no way we can do that in 48 hours". Turns out you're more ambitious than we are!
Very impressive stuff. And the presentation is excellent. Love the silly idea too!
Quite the talented team you have there.
We actually did have to cut some deeper puzzle mechanics and additional levels. We originally wanted some side effects to "conflict" with each other and not present if they were combined in the same subject, making things significantly trickier.
100% agree with it having been better to be able to guess the answers in any order you want. We tried, but there just wasn't enough time to implement that, even though it would only be slightly more sophisticated than what we have. We went right down to the wire on this one.
Thanks so much for the thoughtful comment!
Uhm, this is hilarious. I left one of the Karens unattended for too long and she became some sort of Giga Karen.
I did find it a bit difficult to target and mercilessly beat them to death with how fast they were moving around though.
If the items were to activate immediately when used, I think Karen-proofing the store would be more manageable. And I am a manager, after all.
Oh, hey, I guess I should've gotten around to this 8 months ago. That's 100% my bad.
The lovely Hey_ItsMatt dropped in and reminded me that there was still no Mac build, so I went ahead and made one.
Sorry for the delay. I have no good excuses, I just completely forgot.
I can't guarantee that it'll function in any way, but, if it does, hooray!
If it doesn't, just drop another comment on this page and I'll do whatever I can to get it working as soon as possible.
Okay, chum, here's the deal:
1. I've made a Mac build and added it to the downloadable files for this game.
2. I have no idea if it works and no way of testing it.
If anything weird happens, feel free to let me know, and I'll look into fixing it right away!
My fingers are so crossed right now you don't even know.
Thank you!
Gonna have to respectfully and lovingly disagree with you on the application of the theme, there. Hope we can still be buds.
We actually thought of the "replay" idea super early on, but there just wasn't nearly enough time to implement it. We all agree that it would be a super fun idea though! Especially since we were originally going to have the player film close-ups and shaky cam. :P
Excellent work. And all in TypeScript? Look at you!
Love the implementation of the theme, love the new twist on an old classic, love the bloopy tunes.
I felt the paddle just a touch slippery to control, and an option to replay after a win without refreshing the page would be a welcome extra lick of polish.
That's me digging pretty hard to try to find constructive criticism though.
Very, very, very well done! My favourite entry so far.
Yeah, I figured at least someone would feel this way. :P
"Light and Shadow" got me thinking of "good and bad", which made me think "good cop, bad cop", and then I finally arrived at the idea of doing an '80s buddy cop movie.
"One guy's by the book, and the other guy never read it. But, like it or not, they're going to have to work together."
That sort of thing!
I voiced Shadow, the gruff and tough sounding guy, but it is absolutely not my real voice. :P
HoolAgain voiced everyone else!
The tutorial was the last thing we tried to squeeze in before time was up. We definitely would've preferred a more interactive one, but that's game jams for ya!
We appreciate the feedback, though, and definitely agree. :P
This is gorgeous! Absolutely love the art style and animations. The weird/cute music fits really well too.
I had a lot of trouble figuring out how to get passed the level with the two spiked platforms on top of one another, and the solution I found felt... weird? Maybe I just didn't see the obvious solution.
Great stuff regardless!
EDIT: Sorry for the triple post. Thought I couldn't get my comment to save.










