Excellent game! This fits the theme so well and feels polished! I appreciate the zen mode, and it's oddly satisfying to see the city grow. Great work.
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Sprawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #218 | 4.184 | 4.184 |
Overall | #246 | 3.848 | 3.848 |
Fun | #282 | 3.744 | 3.744 |
Originality | #636 | 3.736 | 3.736 |
Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game has the player working to control urban sprawl. The rate of the sprawl escalates well beyond control after a few minutes!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This was quite enjoyable. The music complemented the relaxing nature of the game, and I liked that it felt a bit out of control, but not super hectic.
The only major issue I had was how difficult it was to see/select buildings that were hidden behind other buildings, particularly towards the end of the game. Good job!
Love city builders and merger games and this is a fun frantic spin on those genres.. A couple frustration points: trying to move objects hidden behind buildings is a bit annoying (can be solved by scrolling out but then it's harder to distinguish what type of buildings they are. Also, buildings naturally upgrading can sometimes annoy, because it feels bad to be setting up for a big merge then one of the things you were about to merge into suddenly upgrades, throwing the plan into disarray.. Maybe that was the point. Extremely enjoyable!
Really loving both modes. Zen mode lets you find out how far those houses go (and they go faaaaaar). Challenge mode really gives you that out-of-control feel. Good take on the theme!
Also wow you made all those models AND the music within the timeframe? Good stuff.
Hey, thanks for stopping by the stream last night, I rated just now and the VOD is posted here if you're interested:
Thanks for playing!
Unfortunately you missed the main mechanic of the game, which is that you can drag buildings of the same type into each other to merge them into a higher tier. This reduces the number of buildings, but accelerates the sprawl.
The goal is to get as many high tier buildings as you can without the city reaching the edge of the grid.
In any case, you looked like you had fun watching the game on autopilot, which is exactly what zen mode is for :D . Thanks again!
Very different from the usual~ and I think it fits the theme really well! loved it!
Really reminds me of 2048. I really like that you added in both a challenge mode and zen mode. Can just watch the city grow on its own for funsies in zen mode while actually trying hard in challenge mode. I only tried playing Zen mode first but probably like challenge mode was meant to be played but I can just tell from that alone that challenge mode is definitely going to get really hectic!
Thanks for playing!
The goal in challenge mode is to stop the city growing into any of the edge tiles. The pace picks up a lot after a few minutes as the game has exponential growth!
You can also zoom out into a top-down view, to help you select buildings behind the taller ones.
Good luck on your quest to play every game!
Thanks for submitting your game to the stream, I really enjoyed playing it. I love multitasking games and honestly would play this all the time if there was a mobile version. The game looks and feels great, sounds great and plays great. There is a lot of cool buildings, and I am sure I didn't even get to see them all.
Just a fantastic entry overall!
Aaaaah so cool, and calm! Love the music and calmness of the game! got 3304 score ^^
The only thing I didn't quite understand was the loose condition of the game and how exactly to prevent myself from loosing which makes it a cool experience, but something I'd find it hard to actually get better at currently. But great job, congrats on the submission <3
This is definitely my favorite game of the jam so far. I love how you start out by just messing around, then you start making plans to efficiently get buildings combined, but just as you got good at that you suddenly start getting interrupted by the passive growth all the time and you have to change your plans. Before you know it, you are desperately trying to keep the buildings away from the sea, but you have completely lost control at that point.
I love how the loss of control isn't artificial in any way (like in some of the submissions), but rather a natural consequence the mechanics!
Thanks for playing! I'm glad the intentions of the game came through well. We've enjoyed watching people be really chill playing the start then suddenly start panicking as soon as it all kicks off! I think we were also really keen to look at how we can approach the theme in a different way and are glad that we found something unique!
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