This is a really nice entry, I love the visuals, something reminds me of jazz jack rabbit 2, an old platformer I used to play as a kid (which is very high praise). Cool mechanic, worked really well, nice simple animations for the character, sweet sound effects and great music. Overall very good!
Windmill Games
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I'm also on a Mac and had this:
Error
krabice/lib/vector.lua:25: assertion failed!
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'assert'
krabice/lib/vector.lua:25: in main chunk
[C]: in function 'require'
krabice/simulation.lua:14: in main chunk
[C]: in function 'require'
screens/game.lua:1: in main chunk
[C]: in function 'require'
screens.lua:1: in main chunk
[C]: in function 'require'
main.lua:1: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
I can test it on my PC later
The native resolution is 1080p. Check that you don't have scale set to 125% in your windows settings:
https://gyazo.com/c2d36762f0d01a52892b988aeb963ad4
For some reason Windows sets it to 125% by default.
Looking into the journal bug in 720p, thanks for letting me know about it!
Even though the game was short, there were a lot of nice things. The frequent spawn points was great; it allowed you to make the game a bit like a "rage-game", but without having the player restart too far back. Really like the little robot, very cute!

I managed to reach the end; this is a very solid foundation for a platformer game.
Wow, this is currently my favourite entry so far, there is just so much to talk about here in terms of game design.
Small things like the fact that the tutorial book which teaches you the shop, costs and sells for 20. That's a super elegant way of tutorialising it. You found an awesome way to implement crafting which really uses the theme of the jam very well, it is so cool that I can make different items with the same recipe, but different materials.
But one of the biggest MVP features was the fact that you can set the speed that battles take place. It is great to be able to blitz past the start after a while, even though the combat phase is nice and polished, the real meat of the game is in the forge phase.
Very polished entry with nice coherent graphics and soothing audio.
It's insane to me that after playing so many "tetris with a twist"-games, there are still more innovative ways to change it up. How do you manage to even come up with this idea xD
I am terribad at normal tetris, so it was nice to see that I am in fact equally bad at TET'R. which means that you have managed to keep the spirit intact :)
there should be a voice that triggers. There are three different outcomes:
* If you don’t have enough evidence your character will say it is too early. Evidence is both clues you found on the crime scen, clues from dialogue and contradictions you found in the journal
* If you have enough evidence and picked the right suspect you trigger the end game, theres a voice line and it fades to credits.
* If you have enough evidence and picked the wrong suspect you trigger a voice-line, explaining why that cant be the suspect. Then you get to pick again :)
The concept and idea is really interesting, I hope you plan on expanding it because It solves one of the biggest issues with tower defense games. The fact that you basically have nothing to do for large periods of time. It would be really cool if you ran around "building" new towers on the left for example, or spells that you can use.
The fact that enemies which pass the tower come inside to kill you is such a great idea. If you could upgrade your hero, it could allow you to focus on different playstyles, for example going for a lot of strong towers, or facing the enemies yourself.
Visually this is one of the best entries so far, everything looks and feels incredibly coherent and polished. Great job!
First of all, congratulations for participating for the first time, what an game entry you managed to create! I personally love score-attack games, so this was rights up my alley. It's surprisingly difficult, it took me quite a while to break the 10k barrier, but after that I started to get a couple of 20k runs, before finally reaching my current record of over 37k.
The art direction of this game is just lovely, it feels like a released mobile-game, which brings me to my next point; you should consider releasing a version on the app store. It would work really well with touch controls :)
Fantastic job overall! :D






































