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Windmill Games

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A member registered Jan 23, 2014 · View creator page β†’

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There is a chance for sure, but initially we are going to focus on making the sinlgeplayer experience as good as possible. 

(Edited 1 time)

Thank you for playing the game! This was made for Ludum Dare (a gamejam) in 72 hours. We are going to develop it into a full game with tons of bosses, enemies and cards! :)

Sorry for the suuuuuper late reply. Did you try the multi-platform version (.love)? It should by all means work. You just need to download the LΓΆve framework at love2d.org.

I can see if I can make a .app version for the game in a while.

Thanks for letting me know, here is the link: https://ldjam.com/events/ludum-dare/39/a5tro-spaced-out

The optimal would naturally be to allow people to rebind the keys, the reason we went with the controls that we choose was because not everyone has a QWERTY keyboard and since Ludum Dare is an international event we wanted everyone to be able to play the game.

Thank you!

Thank you for your feedback! This was made in 72hours for Ludum Dare, so there are a lot of things that we would change if we had more time. But all input is very appriciated; what would you change with the controls to make them less odd?