pretty cool!
Play game
Dark Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #301 | 4.095 | 4.095 |
Fun | #308 | 3.762 | 3.762 |
Overall | #390 | 3.778 | 3.778 |
Originality | #1242 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is attached/joined to a sword which they can pull/throw or pull themselves to it
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Love how much you were able to do with only black, white, red. Nice use of a simple art style. It is a good game mechanic and I enjoyed playing.
A unique and a very interesting concept!
The presentation of this game is one of the best I have ever seen in the jam, including the art, sound design, particles and other stuff. Slashing those targets was really satisfying
My only suggestion is to add a downside or a limit to teleporting to the sword, otherwise the player could abuse that ability and literally fly through the level, making level design in later stages harder or the game in general becoming too easy. You could make it so the sword can only be teleported to if it is stuck into the ground, or you could add a cooldown for the teleport ability.
Overall an amazing entry!
Gotta say, the final level was pretty tough. Had to use all my concentration to not be overwhelmed. Fun concept, good execution and lovely silhouette presentation!
Overall great game, but i struggle to see where i am aiming because the cursor kind of blended with the background. Would suggest adding a fairly thick outline to the cursor to improve visibility.
Very cool art style and great concept. Simple yet effective and great controls too.
A solid entry. At first I disliked the noisy black pattern in the bottom of the levels, since it made it really hard to spot my character once he fell down. With my second playthrough however, it gave me more a sort of "dread" of falling down, which seemed fitting.
The crispy audio and especially the big red square wave upon completion was by far my favourite parts :)
Clean art style. Sword joined together with player serves as both movement and weapon, fun mechanic
Found the game scrolling through the list just by it's amazing art style. And it held the thumbnail promise, looks amazing!
Amazing art!, I love the stark colors. The movement was fun, tho maybe a little chaotic at times.
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