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LizardFactory Games!

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A member registered Oct 31, 2015 · View creator page →

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It has now been solved, and safeguards have been put into place so it wont happen again :)

Heh, that sounds like me. I will ship a new build later today.

Did you check with the criteria in the bio grid?

Sounds strange, I am unable to replicate this myself... Which version are you using?

I'm not sure what you mean by this, there are seven days in the game to complete the mission... Which version are you using?

Ah, good find, I will fix it.

Oh dang? That should really not be able to happen, will look into it.

Try two-finger tapping or double tapping when close to an interactable.

Hi Witchwitas, there is a tutorial in the Communications Terminal, but last patch we also added a lot of Quality-of-life stuff to help ease people into the process.

... Because it went well or because it went poorly? Now I'm curious...

Exactly, or "now" will take a minute, but it's gonna be worth the wait (also, the artist is working impressively fast, and we already finalized the first of 3 animations, so the progress is good.)

AHA! I have found the bug and sent out a fix patch. Sorry for not fully understanding what you were reporting, should be fixed now.

Huh... That's a strange bug... I will look into that.

Hovering over character shows their stats. Also for the record, the game has been updated 3 days ago ;).

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@Hazel Rushed out a small patch to hopefully fix these issues. Thank you so much for reporting this, feel free to poke me on our Discord for a reward :)

Oh no, i will look into this.

Yeah, some things got a bit haywire last time we looked at it. Made a patch that fixes the "worst offenders" now, and will look at it over the weekend, see if we can't get the kitten purring again.

That is correct, i will need to update that :)

Probably my personal favorite for this round <3 The characters are cute, the cutscenes well put together, and the core puzzles genuinely great ^^

Had some struggle with some of the puzzles, but figured it out, and it went really well from there.

Also, working settings, lewd gallery, wholesome ending, I could not ask for more! (well, more levels and scenes, but you know what i mean)

Lovely entry, you can truly be proud.

Man, I feel dumb, but any clues on how to pass level 2?

Lovely entry, and well presented. I feel the first time I played it, the text was way too fast, but now there's a "Slow text" option and that is amazing.
Also, can't help my dumb ass, but finding the waitress way hotter than my date xD If there's ever an update with some action with her, I will definitely be back for a replay ^^

Lovely entry and really strong visual identity. And the animations are pretty and pretty smooth too ^^ Would love to see more of this.

Doing a spawn rate run felt good, but not the best way to see more cute lewd witches. ^^

Nice entry and elegant concept, I would say the difficulty in the beginning is STEEP... maybe a combo bonus or some forgiveness mechanics would help ease out the starting game strain.

Loved the witch, would love to see more ^^ 

Spine2D ^^ But the props for that go to FleurDeLis.

Hi there M+T, yeah the game definitely needs a bit of polish, especially on the feedback section. I had some plans but not the time xD

Once the voting is over, I plan to do a post-jam update, just to get some of the worst offenders fixed.

Oh yes, absolutely. I went into the jam with a "how hard can it be" and immediately got humbled ^^ Long-press was on the drawing board, but simply was too strange a beast to handle. Would love to do it for a future update.

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They are gorgeous <3

Love seeing some post-jam updates ^^

Happy to report, this is now integrated (through the achievements you can relive the monstrous moments)

Hmm... That's not great. It should go from 0 to 100% as you complete the creature. Perhaps my math is simply off... :P

My monstrous wives.

Nice.

Ah nice, I fully didn't notice that, but solid ! Undo systems can be tricky, so you should really be proud for what you made <3

Dang, sorry to hear that. It's not impossible we would implement some difficulty adjustments (or anti curse crusifix) in a future patch :)

Two finger tap.

In the main menu? I do realize that settings should also be accessible from the ingame pause menu, and I'm implementing that today.

Thank you for the kind words, and yes, we are doodling on future updates. And for difficulty, it hits some more than others, and we are trying to make the RNG less chaotic, just takes some time and testing.

That could definitely be a thing, we want it to be a challenge but of course not too off-putting. I will brainstorm something like this for a future update.

Cudos to this, binary map puzzles are always great to see, and some good lil' twisters in there too.

Really cool entry, crisp but stressful, but in a good way. Would love to see a post-jam update with some of the raycasting issues cleaned up. Also, I'm Innocent <3