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Nils "Gecko" Munch

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A member registered Oct 31, 2015 · View creator page →

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Sounds strange, just tested it on my devices and everything should work. What kind of device do you have?

We have rating enabled, i think it's just because the game jam is running, but not sure :P Its not something we have toggled off intentionally.

Should be rate-able from the Jam page, right?

Absolutely, it's on the backlog of things we wanted to make, but since it's a game jam, we simply ran out of time.

Might do a post-jam update once the code freeze is over, if there's interest in it ^^ 

"The (mad) scientist getting fucked by their experiments" Yeah that's definitely what we honed in on fast for this one.

When hearing the word all I could think of was the Metamorphosis novel and the Jeff Goldblum movie The Fly, and it would be a disservice not to go the creature feature scifi route with this one.

Thanks ^^ I normally work solo but having a dedicated pixel artist and animator meant I could spend more time, and having a dedicated polishing day really made it feel like a "game" game, you know ^^ 

Indeed, the moans are a bit "stale" and a rehaul would be one of the first things to do when the voting is over and if we want to revisit this one. And yeah, slow-burn is sort of my middle name, I guess I'm more demi than the average crowd, and that kinda seeps through my games sometimes.

Thank you <3 Yeah if we had more time, some solo diddling scenes and some more eroticisms along the way would be nice, but at the end of the day, we only have the time we had.
But yeah, I personally admittedly didn't jive much with the theme when it landed, but it definitely gave tech-babble and scifi vibes, so we went with that.

Sweet of you to say, we love what we made no matter the result xD

On it! 

Lovely puzzle action, always happy to see those. And the space gave good vibes of both Portal and Poppy's Playground, and I am here for it <3

Good stuff, and clean defined characters that stick to their theme, I love that.

Would love to see more "game" in it, but it's a nice and clean entry. Crisp audio effect.

Might be the game I spent the most time in, lovely merge mechanic and loved the cartoon slide reward in the end <3 Would love to see more.

Lovely entry, I'm getting the inkling that this team (like me) hoped that another theme came out on top, but the experience was clean, the mix of pixel art and digital drawings worked well, and the characters were cute as heck! Top marks <3

lovely character, but must admit my braincells didn't fully comprehend -how- to reach the right mushroom, but luckily clicking away eventually gave me the results i needed.

Love seeing the ball bounce around like this. Solid presentation, cute model and nice clean gameplay loop.

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Aw man, thank you for those kind words, will make sure to pass them on to RoMeat <3 And yeah, I think in average my games rarely rate high on the Hornyness rating. I had some ideas that the MC would fantasize about the monsters, and have some illusive/solo scenes in her bunk bed to remind the player this is a nsfw game, but as it always is, time disappeared, and suddenly the deadline was at the doorstep xD

Yeah, you're not wrong, the difficulty level is steep on this one, but it's one of those situations where we could either ship difficult or tone it down greatly and lose a lot of effort, and we decided to finish with what we had. Polish of difficulty and proper tutorials were on top of the list, but as always, time simply ran out xD

Hi Fenex, it's tap to move and then two finger tap to interact with objects. Not an ideal setup, but mobile/tablet support was really a bit of crammed in during last hours of the jam xD

Join the discord is a great way to get connected, and then you can subscribe to the announcement channels keeping track of future jams. There's also another jam overlapping in there about finishing old unfinished NSFW jam games ^^ 

Absolute cinema!

Hi Dallas, I fully understand your concern, I do like starting a project more than I like to finish it, I fully admit that, but MB is a game I make sure to still work on weekly, and while the gears might turn slowly, they still turn :)

Your desire to grab Jessica has been noted ^^ But thank you for the kind words, gonna look into these bugs and fix them right away.

But I'm sure you are willing to share these monster cuties with others, right? ;)

Theee casino might be bugged yeah xD And yes, rent never hits, so there's too many faucets, not enough drains.

But thank you for the feedback, its great <3 I too get irked by management games where you have to dive too far down menus to get vital information.


Still rocking back and forth whether to continue this or not :/ all comes down to artist, expectations and budget

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High praise, thank you <3 and your entry is solid as well. Not sure what you mean by losing yourself, you are a winner in my book <3

Thank you, I must remember to give props to Fleur De Lis, who stepped in at the second-to-last day of the jam and helped out with animations, it was my first time playing with Spine2D but it feels like a very strong tool to make things come to "life" (once weird clipping glitches doesn't turn smexy scenes into horror scenes.)

Thanks, bud; yeah, the sudden progression stop is strange, I might take a look at it today.

And yes, there's certainly a lot of Jessica stuff that never got into the game. There was a fork in the road about whether I should work on more Lindsey or start branching out to cover the other characters, and I put it to a vote;  Lindsey came out on top.

When it comes to things like the progression curve and repetativeness, because this was a jam I went in with very low long-term planning, now that the jam is over, if there's interest in it, I can take a step back and ensure there is a more overarching plan for the progression, that also has a bit more variety than just "make affection go up".

But thanks for trying it out and the feedback. :) Don't be a stranger in the streams.

Can confirm that the updated version indeed fixes the headache that I had. 
And YOU'RE cute ^^ Uno reverse

Durandall looks absolutely amazing ^^ 

Very clean entry, a nice progression loop, a bit of humor sprinkled in, and a clear idea of what to do :) Also, solid markings on where the game ran out of content, love seeing that too. Gonna follow this dev closely for more ^^ Also, portal-proof your coinpurses, lads!

nice :)

Really clean core loop, and solid spritesheets. Having the FoW as a image clearing mechanic is a nice and simple progression that is easy to understand. Was a bit hampered by the compression/resolution, but all in all good. Also, music slaps ^^ 

Had some strange issues with the dialogue text overlapping and acting silly, but a cute entry regardless. A clear sign that the creator likes a specific thing (or two) and aren't afraid to put that on display ^^ 

Sweet writing and cute character.

Lovely game, and really liked both the adherence to the theme and the minotaur's flailing arms. Took a bit to get used to the controls, but once it was locked in, it worked. Reminds me of the MMOs of yesteryear, when you have a maxed out character helping your level 1 friend mush through raids and dungeons xD

for a sandbox, quite lovely. Love seeing two very different character designs, must admit i let my purple die in hopes of seeing more of them ^^ 

Nicely put together and very good use of tables. Appreciate the community copy. There's the classic niggle of some of the fonts were hard to read, but English is not my first language so I already start on a difficulty tier <3

Cute characters, and always love the games where you have to take damage to access lewdity. Would love to see a follow up with the Dates working.
For anyone else, open the summon quickly and increase your party, i spent too long on hard mode just powering through with my one guy ^^