Theee casino might be bugged yeah xD And yes, rent never hits, so there's too many faucets, not enough drains.
But thank you for the feedback, its great <3 I too get irked by management games where you have to dive too far down menus to get vital information.
Still rocking back and forth whether to continue this or not :/ all comes down to artist, expectations and budget
Nils "Gecko" Munch
Creator of
Recent community posts
Thank you, I must remember to give props to Fleur De Lis, who stepped in at the second-to-last day of the jam and helped out with animations, it was my first time playing with Spine2D but it feels like a very strong tool to make things come to "life" (once weird clipping glitches doesn't turn smexy scenes into horror scenes.)
Thanks, bud; yeah, the sudden progression stop is strange, I might take a look at it today.
And yes, there's certainly a lot of Jessica stuff that never got into the game. There was a fork in the road about whether I should work on more Lindsey or start branching out to cover the other characters, and I put it to a vote; Lindsey came out on top.
When it comes to things like the progression curve and repetativeness, because this was a jam I went in with very low long-term planning, now that the jam is over, if there's interest in it, I can take a step back and ensure there is a more overarching plan for the progression, that also has a bit more variety than just "make affection go up".
But thanks for trying it out and the feedback. :) Don't be a stranger in the streams.
Lovely game, and really liked both the adherence to the theme and the minotaur's flailing arms. Took a bit to get used to the controls, but once it was locked in, it worked. Reminds me of the MMOs of yesteryear, when you have a maxed out character helping your level 1 friend mush through raids and dungeons xD
A deceptively solid entry, and there's a lot of reasons for it:
- The pixel art is on point. Even the small animation tweaks like the transition magic between the tentacles, solid.
- The clicker math is well rounded - I want to actually play the game.
- The audio is simple and crisp.
- This game delivers on the "make something small but well" vs "make something too big medium well"


















