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LizardFactory Games!

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A member registered Oct 31, 2015 Β· View creator page β†’

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Those issues should be resolved now :)

Yep, there was a issue with it, but it should work now :)

You are absolutely right xD Will fix that today.

Should be fixed now :)

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Should be resolved now :)

Cheers. Yeah, pacing is definitely rather bork at the moment, tinkering with some updates to it right now actually ^^

Doing a chill round of post-jam updates today: https://www.twitch.tv/geckothedev

Gonna be working on load/save, adding more game mechanics, and just giving everything a good once-over :)

Absolutely, working on that today :)

Thank you, and yes, some complexity and some change in the main resource grind is definitely needed to take this further.

For the bugs, that's definitely another sign of me having much less time than normal, but the ones you mentioned should be fixed now, and doing a fair bit of Post-jam improvements this week ^^

PS: Really loved your entry as well, possibly best in show <3

Happy to report that we have started processing more customizations in the game. In the latest patch, skin tone variations were added, with more to come (like eye color, hair, outfit ect.)

Thank you for the kind words. and yes, need to make some more interesting growth stuff than just Omegaverse Bonfire! xD

That's fair :)

Indeed. It hurts to cut, but gotta remember it's about the user experience, not the tech showcase.

Absolutely, I had much more of the "tech tree" planned, but when the deadline suddenly was at the door, I made the decision to cut anything "non-essential". Post-jam patch would definitely expand on the resource game.


And yeah, the effection-up flow definitely has some hickups. I kept it in knowing it was a bit wobbly, simply to have some content ^^

it should be working? and if not, try the webGL version?

Absolutely lovely entry <3 Clean crisp controls, combo animations, and even unlockables! Couldn't put it away before I 100%'ed it. Well done!

Cheers. A bit bummed I didn't get more content in before the deadline, but gonna make a post-jam build so around friday, things will look much better ^^

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What a wild ride, had a real splurgy blast playing this XD And welcome back to the game dev world <3

Thanks, I will look into it and see if I can't stop it from making those false positives.

Garh, darn code signing. Is it on the mobile android or Windows PC build ?

Yes, some color changes (skin/hair/eyes) and some alternate outfits are in the works :)

Oh no! I will figure out a fix for that!

Hey gang, as prep for the upcoming NSFW MiniJam, I would love to hear from you, what kind of gendered nsfw content you would like to consume/see portrayed on screen.

You do NOT have to pay anything to partake in the poll, I want to hear from anyone who might be my potential audience

https://www.patreon.com/lizardfactory/posts/gender-poll-32-166671169

The stonemason can help you with that.

Ah, like a lady version of Vesk the Naga? Hmmm possibly, it's an interesting design. I will add it to the list to our next poll :)

Glad to hear it ^^ 

Hi there Balloon Cookie, we have taken your feedback to heart and I think you will find our latest couple of updates interesting. Still some way away on some of the other stuff you mention, but it's in the pipeline ;)

Hmmm interesting. I will try it out myself a bit, see what these causes of death are... Everything should be indicated and warned about.

A small update, but some futa content have started to make an appearance, with more to come. ;)

It has now been solved, and safeguards have been put into place so it wont happen again :)

Heh, that sounds like me. I will ship a new build later today.

Did you check with the criteria in the bio grid?

Sounds strange, I am unable to replicate this myself... Which version are you using?

I'm not sure what you mean by this, there are seven days in the game to complete the mission... Which version are you using?

Ah, good find, I will fix it.

Oh dang? That should really not be able to happen, will look into it.

Try two-finger tapping or double tapping when close to an interactable.

Hi Witchwitas, there is a tutorial in the Communications Terminal, but last patch we also added a lot of Quality-of-life stuff to help ease people into the process.

... Because it went well or because it went poorly? Now I'm curious...

Exactly, or "now" will take a minute, but it's gonna be worth the wait (also, the artist is working impressively fast, and we already finalized the first of 3 animations, so the progress is good.)