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Nils "Gecko" Munch

146
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1
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275
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A member registered Oct 31, 2015 · View creator page →

Creator of

Recent community posts

A lil video of me playing the things ^^ Thank you for making a great game

Loved the acapella wrooms, i think with some AudioStems magics, the tuneup-tunedown could be made reaaaally snazzy :) Also, cheers to the GTA style radio, had a great singalong.

Very polished entry, gotta say tho, those giraffes needs their driving licenses taken away from them! But good wroom wrooms

Very cute and whimsical game, the noodle arms looked just like my real life arms, so plus for realism. Sadly, I got LeekSoftlocked :(

If you arent singing along to the theme song, we cant be friends ;)

Lovely stuff, but pro tip to pro gamers, first pillow is better than second pillow (more knockback)

Lovely game, real brain twister at the end there. Would have loved a volume slider tho :P

Phew, a tricky game, but I got my sleep in. Would love to try this with some audio on it (things to go peuw)

Lovely game and banger soundtrack, but how do you get money? slash kill ghosts?

Oh nooo :( It looks so tempting but there's no game uploaded. Big sad.

Wonderful game. Font matching character design! Fun throwing Timmy around! (YES, his name is now Timmy. The bed is also called Timmy)

Hi there, what a wonderful entry. The audio and character design was top notch for me, alas the difficulty spike at the first monster wave was too much for lil' ol' me to handle.

Awesome :) Will definitely re-stream it once its fixed :D

Aw dang, its not open for download, getting a "No access" when I try to visit/download the game.

Lovely and clean concept, very satisfying indeed.

Wonderful lil entry, would love to have increased scroll "strength" on the ingredients list.

Awww I cant seem top open it, just a black window that says "CatStack" :(

Wonderful entry, screw that one particular duck!

Got 11, but dang its hard :p

I keep being teleported from Shibuya to Boo York? Or am I missing something... :/

Hi @saes69, HoneyDew is not directly abandoned, but we decided to take a break from it, since it was taking a bit of a toll to add content. Luckily, we have been streamlining that flow quite a bit, so around end of May we meet up and discuss how to pick it back up.
And yes, we will definitely make some Honeydew / MonsterBrothel crossover content <3

Cheers @Hypoel, thanks for tracking along.

Hi there VinylPants, yeah I goofed in my last patch that crashed the input system when you peeked. its fixed now tho :P

Thanks Botwin, I'm trying my best to keep a somewhat decent release schedule. If you want, feel free to join or Discord to get future updates. :)

There could. What kind of monster would it fit with? :)

Thank you :) Yeah, it felt like a strong foundation to build upon, now we just hope that the future updates still "feels in line" with what people expect :)

It's sadly quite common that certain malware detectors think newly compiled unity builds are bad, (see https://www.reddit.com/r/gamedev/comments/1gcld3r/player_detected_trojan_in_my_u...) but if you pass on to me what program thinks there are trojans, I can make sure. Also ran scans locally and directly on the executable myself, just to be safe :)

Hmmm I find that hard to believe, since they are all compiled in the cloud, but which application claims there are trojans, and which trojans does it say there is?

Thats very kind of you <3 We hope so too.

Thank you, and sounds great :) We are talking about the progress and voting on future creature features over at our discord, feel free to join us :) 
I really like the base of the game, and still refactoring stuff, so the plan is to carry it forward, hopefully with some dedicated pixel artists and animators on board ^^

That sounds plausible, the code is a bit spaghetti still, especially when starting over. I will keep a lookout for it, and we also put up a new revised version where the code is a bit cleaner :)

Really well-rounded experience and cool to see multiple endings. Feels like there had been great distrubution in what to spend time on, so nothing feels thin compared to the rest.

Thank you for the kind words <3 Yeah, we have a list a mile long of things that would be cool to add later, but due to time we had to keep it minimal. But now that the jam is over, we can really get to work. Feel free to join our discord if you want to influence what's next in the game :)

Strange, i havent been able to recreate this myself, but I will investigate it. Which version are you playing? (the version number should be in the corner.)

oh word? that's super strange, was this on the Jam build or the post-jam build ? :/

D'aw, making me blush you are. Was rare that a theme hit my neurons this well, but having extra time since i was sick off work also tryely helped :P

If you want to influence what is being added, you are more than welcome to join our discord, where we vote and brainstorm on what's the next step :)

Nothings hotter than a steamy cup of tea :o

But thank you for the kind words. While most jam games are a bit of "fun, but lets carry on with our lives" we felt this one deserved some postjam work, and we are now looking into getting some hired work to take it further. It was also a great help to have GandalfHardcore's asset pack to work out from, because to me it screamed to make a game like this. That's also why he was the first we contacted to get on a payroll and take this further, which I'm happy to say he agreed to ^^

A sweet entry, and I do love games that use button text as a way to convey internal narrative (like the "dont think about how good it feels"). i fear there were some glitches when i played it with furniture overlapping into eachother, but I love the idea.

Cool, and nice to see there's a fall and winter version as well <3