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Nils "Gecko" Munch

86
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A member registered Oct 31, 2015 · View creator page →

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I will investigate :I

I agree :) we need more. and more Pixiel :D

Thanks :) Yeah' installing DOTween and CoffeeShiny on the first day is definitely a thing I do, glad to see people appreciate it :) A little animation and shine goes a long way.

Hi Anya, thank you for the kind words.

Yes, it's quite repetitive, but we are working towards giving both the enemy and the player some "growth" as you play, so both difficulty and player options ramps up over time.

Currently, the dungeon will loop endlessly, so the only "win" is unlocking all the scenes with the monsters, and that's pretty much it for now :) But we will definitely poke around more in the future.

Good news : https://lizardfactory.itch.io/beasts-in-the-sheets/devlog/734816/post-jam-update...

Would love to play the game, but can't seem to find a play or download button? :/ Am I blind?

Really strong and somber style. I love that the user has to type in the narrative on the computer, makes the player connect much closer to the words on the screen. And the mundane being interrupted by dreams is a good flow :) Would love to see more.

Since yellow is a interaction communication, I found myself clicking the top of the lighthouse often :P Maybe a small "The lighthouse light is on" comment would be nice, since everything else yellow is so clickable :)

The point where you get the crowbar, goes to work, and even the computer is hinting at the basement got me :D

A cute entry and interesting concept, but damn, I'm having a hard time getting any progression in the game :/ maybe I'm doing it wrong, maybe I'm just not that good at it :)

Pixiel is such a cutie, would love to see more of her. And a solid esthetics through-out, really love the colors.

Really funny character design, got a good giggle-snort out of me seeing how the main character looks and moves.

Thanks Sly :) Hook me up on Discord, I would love to pass you a very early access steam key for it.
And yeah, time runs so fast during a jam, I will make sure to get Bee's reward in during a post-jam patch.

Oh :O sorry, haven't been into the game this week, it's been a wild ride with the Unity changes. I will take a dive in tomorrow to see if I can fix it :/ sorry for the inconvenience.

I know right :P Im cooking up something else but having a hard time pushing this entry out of my head :P

I like this froggo movement...  It really speaks to me ;)

33 seconds before deadline. Hoo-hah!

Hi Skyleray, did you find a team?

Sadly not, its a commissioned piece. :) But yes, I love it dearly :D

Artstyle on point, even with a good font choice to go with them. Would love to see this game get the full publishing treatment it deserves.

Sounds lovely. Looking forward to seeing the end result.

:D glad you liked it. I know people solve puzzles differently, that's why I opted for move counting instead of a fail state. Nothing sadder than having a lot of effort put in, but because the player didn't do exactly as the dev wanted them to, they get a slap in the face.

Really impressive work, I couldn't fully wrap my head around it, but there is definitely some interesting design inside it :)

This is honestly the right kinda game for me. Having a love for Infinifactory and Opus Magnum, this game really scratches that itch in all the right way. The art style matches the mechanics, and it was enjoyable throughout. I can't make myself rate it anywhere below full scores :D

Cute little game, and a good message. I'm having trouble getting a decent strategy or way to improve in the game, but that is prob. just me :)

very pleasant, but my browser clearly didn't like it :P But was a nice break to take.

Yeah, I went too deep too early, given more time I would make a smoother learning/difficulty curve, but there you are :)

Now this entry is a true powerhouse. Crispy pixel art, good setting using the over-the-top TV show format, and HOLY SHEEP is that multiplayer? Someone clearly had a good grasp of how to manage time and not panic during the 48 hours, every member of this team can stand tall and proud on this submission :)

First off, the artwork is definitely the thing carrying this piece for me. It had some strangeness going on that was oozing mystery, so props there. The use of thick grunge lines and dimmed colors reminded me of Darkest Dungeon, and the Lovecraftian nods are always welcome.

There were some technical glitches around, like monitor ratio weirdness, the blue unity background popping out and stuff like that. Plus, Item duping was a thing. But I am sure that given more time and maybe a firmer technical hand, this can grow into something really facinating.

Music and that color palette were as tasty as frozen watermelon on a hot summer day :D I loved it. The gameplay itself was a bit tedius to me personally, but the packaging was on point :)

Having the player give up or jeapordize some of their horded wealth is a great mechanic, I did a game myself with something like that some time ago, and players are really strongly conditioned to always collect and never give away :P The movement felt alright, some checkpoints would be wonderful.

Also, a small art note, but my viewers really thought she turned naked half the time, and it almost swerved into NSFW territory, so a few adjustments might be needed there, just to be safe.

I do have a soft spot for local coop games, but the controls were sadly too grindy for me to get a full enjoyment. Im sure that a reworked version with smoother and more liberated controls would increase the core value of this tenfold. Artwork is on point and the characters are adorable.

So, i had no idea how to control the phone and what i had to do, but i passed it on to a mate that had more luck with it. There is a sad glitch that sometimes the camera gives up, and you have to restart the game.  But I think for the right audience, the reaction and the comedy that can emerge from these kind of controls might hit the right spot.

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Was confused at first, and the second someone said "Oh its Schrödinger's cat" it all made sense :D
 Cute use and display, and the puzzles have decent mechanics. Also, I too would love a fluffy cat in response.

Interesting mix of stuff, and the art has heart. Some weird stuff that my king sometimes spontaniously dies,  and being able to build during an attack is a bit overpowered, but theres some good meat on the bone :)

It looked nice, but the camera definitely needed some work. Clipping, jagging and such was the most distracting thing, and sadly soured a good experience. Also, i was saddened that the trampoline didn't affect my jump :P But beyond that, it was a nice entry.

I did enjoy this, and now I want icecream :D Pro tip, you can yeet a bone at a bee and immediately eliminate it.

The bone speed boost is a bit jerky, and the camera is dangerously close, but I did have fun, and the doggo is adorable.

Groovy stuff, definitely. As I said directly, symbols or indicators in the timeline would do wonders, not only on understanding the mechanics in the first place, but having a visual comparison on what to change between iterations. :) But had fun, maybe bwain too tired for this kind of thinking right now :)

It looks neat, and I do love management games. But the interaction and especially with a timer makes me more stressed than anything else :)

Hi Terra, its true, the difficulty in this build is rather ramped, since there is no easing into some of the challenges :) Once I make a "real" version, this is one of the things that needs addressing. But I thank you for giving it a try.

Thanks, and yeah, the skill ramp is quite steep, hard to get a feel for it when you are both player and designer. Will make a softer climb for the future version :)