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A jam submission

Fractured SkyView game page

A first person platformer that takes a lot of control away from the player
Submitted by Timon * 1 (@TimonHerzog), BravoDS, ChickenPhobia — 19 minutes, 19 seconds before the deadline
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Fractured Sky's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4513.6003.600
Overall#12533.2333.233
Presentation#14463.3003.300
Originality#20943.0673.067

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a first person platformer which takes away a lot of the players control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

This is actually cool how you turned the disadvantage of being limited in the number of time for models by making the game so simple. Kind of feels like the beginning stage of many big games that teaches you the main mechanics before releasing to the outer world. 
For most parts, I liked the physics and the overall movement, especially since it was done in 48 hours. Controls, though, were hard to understand. Not so big of a problem to fix (just providing more help/proper tutorial is enough), but distracted from playing at first. Overall, I think a full fledged version of this game would've been even more fun!

Submitted(+1)

This was pretty fun, the movement was very smooth but I did definately miss a restart function. I also got stuck in one of the levels which was kinda weird. other than that I had fun!

Submitted (1 edit) (+1)

What a great game! I really enjoyed this game, the movement felt amazing. Although some levels would need a difficulty balance.

Overall just a great game!

Submitted(+2)

I had a hard time figuring out your controls. It took me awhile to figure out that the character moves automatically, and I couldn't use WASD.  You may want to consider posting some instructions on your Itch.io page.

Including head bobbing is a good detail, but it is too exaggerated in your game. It's exaggerated to the point that it hampers immersion rather than increase it, and it also disorients the player. 

I liked the environments you've done. They're simple but very beautiful.

Developer(+1)

Hi! Thank you for your response! You can't use "W" and "S" , but you can use "A" and "D". Basically we've created first level that can be finished without using any controls as a tutorial, so player could get the understanding  of basic movement mechanic. Also levels designed in such a way that you often need to leave out the controls and don't press any buttons  to progress trough the environment) 

Submitted(+1)

Thanks for pointing that out! I got farther thanks to your advice.

Submitted(+2)

Nice reminds me of surfing and bhopping in CS, but completely different! Fun game!

Submitted(+1)

A very smooth looking game, with a good presentation. I really liked it, great work! The controls were a little weird at first, but after getting used to them, I enjoyed getting through each level.

Submitted(+1)

I really love it! You should polish this one up and send me the link again! ;)

Submitted(+1)

Very nice looking game, was hard for me in the beggining to grasp the game, overall pretty good job :)

Submitted(+1)

It was a nice game to play, it took a time to grasp the controls, but was fun

Submitted(+1)

It was a nice game to play, it took a time to grasp the controls, but was fun

Submitted(+1)

Decently good game. Like the concept of limiting control, found it a bit difficult though. I also think that the arms were just a bit distracting. Other than that good job, nice game.

Submitted(+1)

The only problem i have with this game is that i wish it was a full game. It's just too good. Great job!

Submitted(+1)

Pretty fun game, but was often quite finicky, and there were one or two levels I had to skip. Good job, though!

Submitted(+1)

Really cool game, the physics could be a bit jarring but overall a really fun time. I dont know if the arms were necessary tho, they helped with visual feedback on the wall running but were mosty just distracting once I got a hang of it. But man hitting all the jumps and gaining speed was pure fun, well done

Submitted(+1)

Pretty fun and satisfying, but the physics seem a bit inconsistent and unpredictable at times. Like it seems like my jumps would randomly be higher or lower than I expect.

Submitted(+1)

This was super cool! Wall running code has always seemed super daunting to me, but, it seems like you nailed it!

Submitted(+1)

This was a good challenge.

The music was great, and it suited the fast-paced style of the game. The levels were nice looking. I really liked the variety of platforms and status effects.

This game would benefit from some instructions. It wasn't obvious to me which controls I did have, even at the very beginning. Also, the controls mostly felt good, but the physics felt a little unpredictable at times. 

I appreciated the addition of the skip level button. I wouldn't have been able to experience the whole game without it.

This was  fun. You guys did a great job.