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A jam submission

2020: A SPACE ODYSSEY(DEMO)View game page

A challenging game to navigate through space without any control for direction.
Submitted by Pucci Games — 16 minutes, 52 seconds before the deadline
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2020: A SPACE ODYSSEY(DEMO)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#18563.1653.467
Presentation#21372.9823.267
Overall#23142.7993.067
Fun#28502.4952.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't have control for your direction. You can only build up speed and accelerate more speed to slingshot you out of orbit from the planets orbits. You can never decrease your speed.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

Really nice presentation, and the idea is really cool! As others have said, the game is really hard. If there was some way to slow down it might be more manageable. The idea of multiple planets to allow for more than one path is a good one as well. Still, well done, it was fun!

Submitted(+1)

This is a cool concept! I like the idea of having to time the jetpack to fling yourself in the right direction but I think you may want to experiment with adding an indicator to the next planet just so I know where I'm supposed to be aiming for. Good game! 

Submitted(+1)

This game makes me go YES!

Submitted(+1)

I really like what you did with the sound, it adds a lot to the game. This game definitely gives off strong space odyssey vibes. I think being able to see where you have to go next would help with the difficulty.

Submitted(+1)

Cool idea. But found it very difficult. If there was more margin for error, it would be a fun fast paced game. Sound and art is great.

Submitted(+1)

This is a very nice idea! But way too hard imo. To make it easier, putting some planets around the main path to catch you in case you go off-course (so it's not instant game over at the first mistake) would be nice, and maybe add visual effects to assist your aim, like some sort of quadrant around the planets to show the range of angles you can launch at.

The constant speed buildup without any way of slowing down is also a problem because it makes it basically impossible to aim properly after a while, and then you're screwed. To solve this problem, why not borrow some ideas from real physics? Angular speed is inversely proportional to the radius of the revolution. ;) But just making the planets bigger and bigger as you go doesn't seem very practical so maybe you could add a way to actually slow down. Maybe collisions with asteroids in asteroid belts or something.

Developer

Thank you for your feedback :)

Submitted(+1)

This is a really hard game, but overall, great idea

Submitted(+1)

Nice idea, although the game is incredibly difficult. It could use a bit more stars to "catch" the astronaut and give more possibilities to the player to make it home :)

(+1)

really like the game. a bit to hard for me, but the music.. nice!