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A jam submission

Nautical NauseaView game page

Rotating turret with only recoil to aim!
Submitted by MindHawk, wesje101 — 36 minutes, 14 seconds before the deadline
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Nautical Nausea's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9033.5963.596
Fun#10073.2343.234
Overall#11003.2983.298
Presentation#23922.8722.872

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You cannot aim - you must shoot and use the recoil to aim at enemies - especially when using the (optional) heavier weaponry.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

I love TD games and this one it's definitely a uniquie and fun way to approach it! 

At first it seemed almost impossible to progress in the game, unlocking other weapons made it more affordable. I find it a little strange that the difficulty of the game progresses in this way, going from hard to easy, when it is usually the other way around when teaching new users how to play.

I loved the concept anyway!

Developer

Thanks for playing and glad you liked it.

We designed the unlockable weapons to be side-grades as opposed to upgrades, with no one weapon being objectively better than another. At least that was the intention.

As for difficulty, we send stronger enemies at the player the farther in you get. Have you found the laser pointer in the options menu? That thing really helps when you are learning the game (and when you're just playing it, both me and my co-dev can't play without anymore).

Submitted (1 edit) (+1)

It's a cool concept. Definitely out of control- or at least hard to control. Maybe a little too hard. I wish you could fire faster (you could implement a cool-down mechanic or something so that the player can't spam but they can still fire rapidly when they need to).

Background is a little bland but I'll rate you nicely because 48 hours is not a long time.

Edit: Laser pointer made things a lot easier. Glad you added that.

I would also suggest increasing the size of the enemy hitboxes.

Developer

Thanks for the feedback and glad you liked it.

I agree the background is a bit bland, I was looking for something to put there which wasn't too noisy or distracting for the player but I didn't manage to find/make something relatively quickly so I opted to drop it in favor of assets I could finish relatively easily.

As for the laser pointer, we really regret not turning that thing on by default. Everyone who we have seen playing or heard feedback from so far turned it on as soon as they learned of its existence.

The hitboxes are already a bit bigger than the enemy sprites would suggest, and I felt they were quite fair, but then again, I've been working on the game semi-non stop for 2 days so I probably got used to them in playtesting.

The cooldown mechanic is certainly a cool idea, but I'm personally quite fond of the system we have now. I might be slightly biased in that though. Should probably discuss it with my compatriot.

Submitted(+1)

I really like the concept !

Submitted(+1)

Wow, I tried it with regular controls at first, but struggled really hard to kill any enemies. Then I turned on the laser pointer, and that was better. I did still died from the helicopters quite often. It was only after my third attempt that I realized that right mouse button also shoots a cannon. But I guess that's my own fault for not playing the tutorial.

Interesting take on the theme. Once I understood that the cannons rotated you in different directions, I really got somewhere in the game (for my average skill :P)

Developer

Really happy to hear! If we ever take the project further, we'll be sure to make the laser pointer the default - we've had so much positive feedback from it. We tried to colour code the projectiles you shoot and the enemies, but thank you so much for your feedback and sharing your experience! It really helps :)

Submitted(+1)

Nice interpretation of the theme! I had quite a bit of fun with this one

Submitted(+1)

Nice game and neatly realised - well done!

Submitted(+1)

Quite fun, but very difficult very fast. fits the theme well, good job :]

Submitted(+1)

Spin to win!

Submitted(+1)

Nice game, I got to level 3 at best try. I think you could've made the aiming a bit better, maybe by adding power-ups like a pointer that would tell you where the bullet will exactly go, if you know what I mean. Otherwise, great job!

Developer (1 edit)

There is a laser pointer option that will help you aim in the options menu! (Escape, or settings in the main menu). If I had the chance now, I would've turned it on by default.

Thank you for your feedback!

Submitted

Oh sorry! Didn't notice that.

Developer

We wanted to turn the laser pointer on by default, but we kinda forgot

Submitted

Well, I see now, thanks for replying back though!

Submitted(+1)

The idea is great and the art is good!However it is hard to play but overall well done for 48 hours!

Developer (1 edit)

If it felt too hard, the laser pointer in the options menu might help!

Indeed, we might've gone a little overboard on the difficulty... We played it so much that we got way too good at it and accidentally tuned the difficulty accordingly - what you see here was already tuned down three or four times from what we had! All of our playtesters had the same feedback.

Thanks for the feedback!

Submitted

Yes I know what you mean. I' ve had the same problem but play testing your game from others might help to get rid of this problem.

Submitted(+1)

I find myself playing so carefully in this game. haha

This indeed is a rare concept, and it is fun!

Submitted

Love the way you have to balance shooting different enemy types and aiming!

Developer(+1)

Thank you!

Submitted

Really Cool loved the concept and the idea you have two weapons!

Developer

Thank you!

Submitted (1 edit)

pretty nice concept, althought the game gets boring after a while and the game needs some music... 

Developer

Thank you for the feedback!

Submitted

no problem

Submitted

Love it, can see this on the app store

Developer

My partner in crime's vehemently against mobile games, sadly, he's against publishing *anything* on mobile. Thank you!

Submitted

Your game is really cool,  I like the single tower defense idea.  You should keep working on it! Add some game juice like another comment mentioned. Congrats on successfully submitting a game to the jam and I hope you learned a lot of new things.  Please check out my game when you have time :D

Developer

This jam was a blast, I think we did a dozen times better than last year's attempt. Will check out your game, thanks for the feedback!

Submitted

I really liked the game. The 2 weapon system is the most interesting mechanic. I’m just missing some music and more juiciness when kill enemies. Good job!

Developer

Thank you! We decided early on we weren't gonna go for music, but it definitely would've been nice to have! I personally feel enemies are quite satisfying to kill at the moment - what do you think would make them more juicy to kill?

Submitted(+2)

Is hard to kill them so maybe a stronger explosion and sound effect. Maybe use a random pitch for the sound so the player will feel that is a new one and will believe that is receiving a different thing. Maybe a flash screen and frame freeze can help as well.

Developer(+1)

Thank you for the feedback and ideas!

Submitted

very nice take on the jam them. Well done!

If you have time I’d appreciate if you could check out my game as well!

Developer

Thanks for playing our game!
I've returned the favor and gave your game a spin too.
I'll give it a rating when I get though my rating queue

Developer

Neat game! Left some feedback on your page. Thanks for checking out our game!

Submitted

Very interesting twist in how the controls work, this feels like a 'shoot to move' (rotate) + 'out of control' combined together haha

Developer

Thank you!

Deleted post
Developer

Thank you <3!

Viewing comments 26 to 7 of 26 · Next page · Last page