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A jam submission

Control Within ReachView game page

Submitted by RocketPandaStudio — 4 minutes, 31 seconds before the deadline
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Control Within Reach's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#31232.4002.400
Originality#38812.4002.400
Overall#41382.1602.160
Presentation#51931.5201.520

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The AI you play is out of Control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted (1 edit)

The foundation is there to create a cool RTS kind of game.

Submitted

Such a good game! Please keep creating games. :)

Developer

Thank you

Submitted

Pretty good idea. With some more polishing it could become something to be played for a longer period of time. :)

Good job overall!

Submitted

Fun little game, 

better visuals would have been great,
just seeing little dots and whatever the bullets are supposed to be is a bit boring.
Menu looked great though,
Maybe add a 'next level' button so I don't have to go to main menu,
you dont want the player to break out of your game loop.

Also had a little bug where I could't move the last placed robot (sometimes I couldn't even see him)

Submitted

Nice game! a little more work on the art would go a long way!

Submitted

It's really fun!!! If there were better graphics it would be better though.

Submitted(+1)

Cool concept! with better grafics it could become an amazing game!

Developer

Thank you very much

(+1)

Good joob to you !

Developer

Thank you

Submitted(+1)

The game was interesting to play, I passed all the level which was good. There was a small problem, sometimes some of the circles (mostly the one for 100) were not showing on when I bought them and then they were showing on when I pressed play. The game overall was really enjoyable and relaxing.  

Developer

Thanks for playing, I'll try to fix that bug :)

Submitted(+1)

The gameplay is interesting, too bad there's little to no graphics. Nice game 💪

Developer(+2)

Thanks for playing, we are hoping to add more graphics to the post jam, thanks

Submitted(+1)

Really could ideal, could really improve a lot with a little more polish, like different sprites and unity information, keep it up. 

Developer(+2)

Thank you for the feedback! I will try to polish a little more when making the post jam version

Deleted post
Developer

Thank you for the feedback! I will  do that!

(+1)

Fun fact; you can beat practically the whole game just with the basic red units. Just buy a whole bunch of them, surround the large groups of enemies, click "play", click "play" again, readjust your units to surround them, and rinse and repeat. Start circling smaller units (Like those green snipers, if you can see them) abit later.

I learned this shortly after seeing how effective level 5's circle formation was at obliterating anything within it. If it's not level 5, then i'm sorry, but as I was writing this i tried getting level 5 up, only to find the levels would no longer open .-. Weird glitch, but at least i beat the whole game anyway.

Btw, please don't take my comment as a negative; This game was great :D

Developer(+1)

Thank you for the feedback! I will take everything that you said when making the post jam version

Glad to hear it! ^-^ Another thing i'd recommend is to mark levels as "complete" after you played them. At times it became hard to remember what level was next ^^; But I understand that you didn't have much time to make the game at the time.

Developer(+1)

I will do that, thanks again!

Submitted(+2)

Neat concept, but it was extremely hard to visually identify what was going on on the screen - from the tutorial you had to memorize in what order the robots were, as well as when placing them down which colour is what robot. For next time, I'd recommend trying to spend quite a bit of time making sure everything is visually distinct and readable to the player, as well as the UI should make clear what you're purchasing.

However, I love the concept of rogue AIs :)

Developer(+1)

Thank you for the feedback! I will make sure you know what your buying when making the post jam version

Submitted(+2)

OK, first things first: that red victory screen is really aggressively hurting my eyes :)

Ngl I'm not super impressed. Something like this could have potential, but here you have way too little info about units (your's and enemy units) to make meaningful decisions. It's trial and error for the most part.

Still, I assume that this took much more code than some other entries that play around with the physics engine for the most part :)

Developer(+2)

Thanks for the feedback