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DDD2DDD

36
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2
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A member registered Jul 30, 2018 · View creator page →

Creator of

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Simple and fun! Good job! also, an indicator showing when will the control change would be nice.

Really cool game! Everything is so intuitive. and the difficulty is just at the right level.

Watching Mark Brown play it was priceless, thank you!

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Really funny idea and great execution! Well done!

It really make me nervous seeing him hiccup so frequently and the noise level is reaching max and  i can't get through a door when time is running out. LOL   and i enjoyed it.

But i think it is okay to skip some easy levels 'cause, at the moment, i'm familiar with the control and idea enough but it forces me to wait too long before getting to a more challenging level.

This game has a cool and unique look. Overall the game gives me a fun experience. Good job!

About the control, when i try rotating, the mouse will go outside the game window and it just stop rotate. so i think it is necessary to lock player's mouse. And i noticed that the when i rotate, the character position is moving. (i think the model is offset from position?)

Wow, thanks a lot for such good load of valuable feedbacks. Really agree with all the points you made, and especially for the 'predictable demon' part. I was thinking about adding a few mechanics to the demon but there is a deadline... I could think of something like it can gain steps by destroying a corpse, summon another demon, or throw the axe in the final moment.

Cool concept! We all can see great potential in that. IMO, maybe can try letting the player control the camera, which orbit around the environment, so that player can get around obstacles to send signal to Cuby. (like Cuby is inside a building and the camera is the helicopter outside)

It is a creative idea. Definitely need some polish though. For the control part, DON'T auto speed up, i guess. Love the title though.

Really creative idea. but i feel like one more mechanic can make the gameplay much richer.

Wait, so you guys created this without using game engine? I can't even imagine how is this possible. Great job! and very cute art!

A well executed game and entertaining gameplay.

The gameplay require planning and fast execution. And that's what make the game so fun and addictive. Good job!

I really have fun playing this. Finishing a game within 48h is by no means an easy task, especially for someone going solo, and you nailed it! Well done!

I hope the game can be more fast-paced though 'cause I think after wave 12 is the most fun for me. but it waits too long..

And the way to restore the rocket's health is so not obvious... (i get that until the 4 or 5 'health can' thing and i miss headbutting it then it hits the rocket)

wow i'm so glad now. there are a good amount of well-polished game and yet someone take the time to finish my semi-finished game. Thanks a lot!

Will do, thanks! and i regret so much of not introducing the demon on the first level...

Pretty fun little game. Simple yet working!

Great little platformer that require plan a little bit before start jumping around. Nice work.

It is not easy to make 3D platformer, and this one is okay for me.

Other than the control part,

the camera can be bring higher a little bit to get a more precise look of the character's standing point and landing point.

Also, an easy trick to make up for the control is making the platform larger so that it requires less precise control.

I find myself playing so carefully in this game. haha

This indeed is a rare concept, and it is fun!

I think almost every person will skip the same level. LOL

Seeing where is the line between too easy and too difficult is kinda hard for some reason...

I really should have make some introductions. That's my biggest regret in this jam...

Hope people can get the whole 'summon' mechanics all by their own :'-(

Lovin' it! The game is great but the window size in browser is kinda inconvenient.

Really enjoyed playing it. The mirrors are awesome.

Funny game. and this game is my real life situation...

Fun and intense gameplay!

Movement and aim feel so neat and smooth, and well polished.

This is the only one tricky input game that doesn't hurt my small brain. lol       Great work!

Both fun and frustrating. Nice job!

This game is so well down that it blows me to the moon.

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Really cute style! Nice job!

I feel like indirect control is the trend this year, and it is really well executed in this game

Yeah, the solution to that "too many" level is so tricky that I forgot the solution already. LOL

Press the '.' (period) key to skip the level, so that everyone can get to play til the end :-)    although it is the second last level

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Love the idea! We have similar thoughts.

I get to this game by searching the keyword 'summon'. LOL

Great works! Love the frog especially lol

Really cool idea and execution!

I really like the concept of 'losing control to defeat enemy'. But I think it would be better to have less platformer element in the beginning section to make the idea pop.

Aside from bouncing too fast, the platforms can be longer to make it easier to play. Vice versa. So that it can be longer in the beginning, but shorter in the end of the level, to make difficulty gradually increase.

Art is neat though. Well done!

This is the most fun random input game I played so far! Nice!
I love how the character wander between three lanes like he can't decide which one to go for. But it would be easier to play if it keeps on the last lane.

Really neat art and solid gameplay. Great job!