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Final Antasy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.659 | 4.659 |
| Overall | #4 | 4.388 | 4.388 |
| Mechanics | #6 | 4.165 | 4.165 |
| Aesthetics | #11 | 4.482 | 4.482 |
| Fun | #17 | 4.165 | 4.165 |
| Music | #26 | 3.953 | 3.953 |
| Sound | #28 | 3.882 | 3.882 |
| Story | #32 | 3.824 | 3.824 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
1 font, and a pack of apartment assets we used for the environment surrounding the play space..
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Comments
Super impressive what you put together here!
This is the full package with a story, interesting art style, combat, audio, and a complete world to go through. I really liked that it was all taking place on the living room table and you could still see the room in the background, a very fun touch. Also: Antagonist 1 was successfully downed.
Outstanding work!
Your game is easily one of the best in the Jam, or, at least, the one I played that most caters to my preferences.
In such little time you've put together a great combat system and an interesting and balanced assortment of enemies that work well together, so the game is challenging, fair and fun. I just found the timing wheel to be a bit hard to follow, it felt like there weren't enough frames to capture all its nuances, but I was still able to get the timing right for almost all of the enemies, except for the flea, that was a really hard one.
When I first ran the game, yesterday, it was extremely laggy. I don't know if it was a bug you patched up or something on my side. Also, first time playing it today I got the main menu music stuck, so I didn't hear any of the game soundtrack. Had to start over and hear them, but that bug was something browser side, I'd wager.
Everything you guys did here has excellence, the art, music and mechanics are all beautiful. Up until now, my favourite game in the Jam.
Glad you enjoyed it. We uploaded a patch yesterday due to an audio issue that caused some lag so it's great to hear it worked better for you today.
What an amazing game!
wow you all made an interesting game. It felt like a real rpg game. I enjoy the map layout you did and the way you set up the enemies. I also enjoy the twist how you use qte to help out with attack and defense. Reminds me of games like sea of stars and lost odysses. Plus great story and all. You all really did something awesome here :)
Such a nice game.
Love the idea of the Ant looking for the children and battle along the way.
Also, the visuals are great, love the aesthetics.
Dam good combat sytem there , nice game! <3
I really like the combat mechanic of actively influencing the attack or defence. The transition into / out of combat is really smooth too. Nice job!
If this game is developed further, I think it could be a game that could be sold. Overall, it's very good. It's just that I'm old and can't read the text clearly.
Holy moly! What a game! Very well thought, amazing visuals, the qte mechanics is well made. The only remark I have is when entering battles maybe add some fading to the foreground objects (for instance trees) that may block the view. I mean the characters do still get shown on the foreground during battles, but it doesn't look so great. Would love to see this as a full game in the future
Yeah, we had discussed adding a shader for cutting out stuff in front of characters but went with just changing the layering due to time constraints. Glad you enjoyed it!
Great game! Like I mentioned on discord, this was super impressive! I really enjoyed this game! My jaw dropped when I realized you had a whole battle system in the game, so this was awesome! Some feedback if you would like:
-There were a couple of times I battled in front of trees or other objects which was strange, but not unplayable.
- At first, it was unclear on where enemies spawned, so it could help to have zones / visual indicators where enemies can be encountered
- After the second boss, the fights started feeling a little tedious, so it would be cool if there was more to do (other than just finding which one beats which enemy) like items, special attacks, run, etc
-This goes with the last point, the fights got longer and just come down to if I get enough blocks to withstand the onslaught of the fleas while trying to whittle down the rhino beetle, so maybe adding a critical strike zone or chance could help it not stagnate? - especially with a rhino and spider, it got annoying how often the spider healed the rhino.
Otherwise, this is a spectacular entry, good job!
I am blown away that this is a game jam game. Absolutely incredible.
bro that was great fr keep it up
I hate qte system but in your game it's funny. :)
This game has so much soul it it.
From the graphics to the gameplay, it worked as a charm. Wont be surprised if it comes top 3 overall.
Amazing job people, you did well!
Had an absolute blast with this one, thank you!
Awesome job! Love the perspective of this turned based RPG. You should definitely expand upon this and make it a full out RPG with levels and such.
I enjoyed playing this game. I liked the quick time events, made the combat engaging and fun. I did not like the text placement, it's unusual and missed the first few texts.
Super fun game! You could add a leveling system or some other sort of progression so that random encounters don't feel pointless but other than that it's perfect
Very cool! Well executed theme and great all around!
Wow, this game looks amazing! I love everything from the visuals to the combat mechanics. I'm honestly really impressed. Great job!