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(+1)

Holy moly! What a game! Very well thought, amazing visuals, the qte mechanics is well made. The only remark I have is when entering battles maybe add some fading to the foreground objects (for instance trees) that may block the view. I mean the characters do still get shown on the foreground during battles, but it doesn't look so great. Would love to see this as a full game in the future

(+1)

Yeah, we had discussed adding a shader for cutting out stuff in front of characters but went with just changing the layering due to time constraints. Glad you enjoyed it!