This was an incredible example of world design. You have a world that's seems very open but still managed to guide me along a path through use of the switches. Long areas always manage to drop you off right back at home at the end. I hope you continue to build on that skill since it's the cornerstone of 'metroidvanias' which are my favorite type games! Lack of ammo really had me thinking about the shots I took. It would be nice to have some background music to really lay in that alone feeling. Really well done good game :)
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Save Them 2.5d's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #134 | 3.385 | 3.385 |
Technical Implementation | #134 | 3.231 | 3.231 |
Theme/Limitation | #177 | 3.269 | 3.269 |
Overall | #229 | 2.769 | 2.769 |
Graphics/Animation | #248 | 2.692 | 2.692 |
Music/Sound | #408 | 1.269 | 1.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The goal of the game is to travel across the map (there) and then bring the cure to your tent (back) to win the game. Also, your friends have been turned into zombies (there), and your goal is to return them to normal, human condition (back).
What was your team size?
You and 2-3 other jammers
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
I hid 10 ammo containers across the map that help you on your journey but are also optional.
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