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This was an incredible example of world design. You have a world that's seems very open but still managed to guide me along a path through use of the switches. Long areas always manage to drop you off right back at home at the end. I hope you continue to build on that skill since it's the cornerstone of 'metroidvanias' which are my favorite type games! Lack of ammo really had me thinking about the shots I took. It would be nice to have some background music to really lay in that alone feeling. Really well done good game :)

thank u so much!