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RCJ15

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A member registered Feb 10, 2020 · View creator page →

Creator of

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Thanks! :)

I wanted to add some kind of story to the game but during the jam it just wasn’t a huge priority. I do have some ideas for the story and I’ll hopefully get to add that into the game at some point after the jam. Regardless, I’m happy to hear you had fun! :)

Thanks! :)

I was planning to add some sort of level up system where you would choose a new action to add to your arsenal but I didn’t have enough time for that. I’m definetely going to try to add that in after the jam though. Thanks for playing :)

Yea I’m definetely going to add some kind of small tutorial or explanation for the battle system as a lot of things are left unexplained (like how you can also delete stuff with right click). I also really appreciate all of your kind remarks :)

Thanks! :)

Thanks! Funny thing is, the energy system is basically identical to how mana works in Mewgenics. I just felt it worked for this game pretty well.

Damn, kind of shocked I didn’t notice the arrow being the wrong way. I’m definitely going to fix that, thanks for pointing that out! I was also planning to add a level up system to the game, where you can choose between a couple of new actions to get, but I didn’t have enough time to add it. I’m definitely going to update this game after the jam and maybe it’ll even get a full release some day? We’ll see. Thanks a lot for the feedback, I really appreciate it :)

Thanks a lot!

Thanks! I had to nerf and adjust the enemies a lot until they felt forgiving enough because when my family playtested the game they would constantly mess up the movement lol

Thanks. I was worried the boss level was maybe too difficult or too easy but it seems that it strikes a nice balance

Thanks! Glad to hear it was still somewhat fun for you :)

Thanks :)

great minds think alike

WOWIE! That’s a lot of time! Thanks for playing!

WOWIE!!! That’s some great feedback! The crystal was originally implemented in order to prevent players from just running away from the enemies. All enemies move pretty slow and can be easily outran by the player and, since all enemies have a windup attack pattern, it’ll mean the player rarely gets damaged and can dodge all day long, but I see where you’re coming from. Those stupid green bats just suck to take advantadge of!!!! (which is bad on my part lol)

This isn’t explained in game, but the Glitch Gun will actually make an enemy “angry” which means that they will focus on ONLY YOU for 5-10 seconds if they are hit by a bullet. This means that you can spam some shots at all the enemies that are attacking the crystal to temporarily make them focus on you allowing you to do your crazy setups with the green bats. I thought about adding an indicator to show that the enemy was angry or explaining it in the tutorial but alas I didn’t have time to do that.

Thanks for the feedback! :)

WOOOOWIEEEEEEEEE

Thanks!

Thanks!

Yea the tutorial was kind of a last minute add on, mechanics in game could of definetely been explained better in order to not overwhelm the player, but I am happy to hear that the game was still fun though. Thanks for playing!

Thanks!

Thanks a lot!

Thanks!

Thanks! I was afraid that the idea would be a bit too complex but I’m delighted to hear that it’s fun!

Thanks!

Thanks!

Very nice game! The whole shtick felt unique and the puzzles are quite interesting even though I personally found them a bit too easy. The art was pretty good and the level transitions, OH the level transitions are just top notch! The only negative things I have to say is that, in my opinion, the game didn’t really fit the theme that much except for the fact that there are dices in the game, not a whole lotta rolling and instead just a whole lotta sliding. The game also lacks any sound at all which is a huge bummer in my books.

Overall I’d say that this is a great submission! Nice work 👍

Thanks for the nice comment! I might look into making a full game out of this and thanks for the suggestion of the camera zoom and minimap. I tried to add arrow signs to kind of guide the player where to go and that kind of worked but I will be looking into adding a camera zoom of sorts so thanks for suggesting that!

Thanks for the feedback. I will be looking into fixing that so thanks for bringing it to my attention!

Thanks for the nice comment!

Haha thanks a lot! I wanted the diffculty to scale as you climbed the mountain and I think I did a pretty good job of that. I’m not the greatest artist so some areas of the game might look empty but hey it’s all a big learning experience. With every game you make the more you improve! Anyways thanks for the nice comment!

I have now updated the game to fix that pesky soft lock and if it still isn’t fixed you can press R to retry from the last checkpoint. Thanks for the nice comment!

Oh thanks. I should always read the rules first I am so stupid lol

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My game has a soft lock that makes the player unable to move and thus it requires that the player must restart completely from the beginning. I am simply wondering if I can update the game and patch this bug out or add a retry feature and will doing that make me disqualified?

Thanks for the kind words! You can turn down the volume of the game in the options menu if you think they are too loud.

Haha thanks for the kind words! You can get a lot done in just 72 hours. Working solo on a game can be hard but with enough practice you’ll be able to create amazing games. You just gotta keep on practicing that’s all.

Thanks for the nice comment! And for the bug I’m sorry you had to restart. The chances of that happening seem extremely low from my experience as it seems you need to perfectly land on the edge of a block. I will be looking to fix that after the jam ends so thank you for showing that bug to me. A restart button is also a good idea so I will implement that too.

Thanks!

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I’m just wondering since then I could decorate the itch page after the deadline instead of using precious time on cover art, screenshots, gifs etc.

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I think copying and pasting code is not allowed according to the rules.

The rules say: “No premade assets are allowed in this jam. That is, no art, sound or music assets. All the code, art, music, sound and design must be made exclusively for the jam, within the duration of the jam. So no making assets for the jam before it starts.”

Idk if that means you can’t copy and paste but I wouldn’t copy and paste just to be safe