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A jam submission

NekoDanmakuView game page

A 64px bullet hell for LOWREZJAM.
Submitted by parkdraws
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NekoDanmaku's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.6764.676
Gameplay#74.1764.176
Authenticity (Use of resolution restriction)#284.7354.735
Overall#403.7943.794
Audio#1371.5881.588

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page

Very fun! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)

Submitted(+1)

I did not expect a bullet hell shooter to get compacted down to 64x64... very well done.

I bought a Japanese 360 exclusively to play Cave shooters, so this was absolutely my cup of tea!

Developer

Ohh that's great to hear! I still have so much to learn from Cave.. Mushihimesama Futari videos were my primary reference, it's beautiful and I wish it was on PC.

Submitted(+1)

A key to shot slower but move in normal speed is an interesting idea. Cool game!

Submitted(+1)

Your page says you didn't finish in time so I didn't give a rating, but felt compelled to comment that I thought your game was really well done! I'm very terrible at shmups so I did not get very far but the presentation, gamefeel, and mechanics are all great.

Developer

Yeah.. I was fixing some menu behavior 20 mins past the deadline like, "it's unacceptable for me to release this" and I can never allow myself to forget the shame of seeing the submit button disappear and asking the host to manually add aaaaaaaaaaaaaaahhhHHHHH I'm a fool

Thanks for playing!!

Submitted(+1)

Beautiful! Great job - amazing art style and near perfect gameplay! I found the size of the enemy bullets a bit big for this sort of game, but still managed to avoid most of them! Really needs audio, but other than that, an amazing submission which really worked well at the res! Well done!

Deleted post
Submitted(+1)

I could play this for hours if I didn't have other games to rate, I love it! The art is gorgeous, the mechanics are really solid, it controls so well and is stylish and readable at the same time.

I love the little quirks to the gameplay, like having the two different weapon options, and the fact that bombs can double as lives if you need them to. Just a really excellent game all around - seriously well done!

Submitted(+1)

My son and I really enjoyed this submission. You can tell a lot of love went into this.

Submitted(+1)

Really solid implementation of a tiny bullet-hell shmup!  Very nice pixel-art too!  good job!

Submitted(+1)

Love, love, love the art in this game! Absolute perfection :) It just needs some fitting music and sound effects

Submitted(+1)

This is a gorgeous and brilliantly executed Shmup! Only thing holding it back is the total absence of any sound. Very well done!

Submitted(+1)

very nice game, very cool retro shump. The art are soooo cool. Very cool game, very cool the possibility to select an other player. Very good job.

Submitted(+1)

I felt myself quite immersed in the game trying to dodge bullets and shot enemies :-)

The only bit of improvement for the gameplay would be to slightly increase the speed of movement of the ship.

Submitted (1 edit) (+1)

Played this one because the cover artwork caught my eye. I'm glad I did. This is one solid shooter. I've played some other shooters in this jam that don't have quite the same level of visual communication that this one does. Making the bullets flat colors to contrast with the detailed backgrounds caught my eye was an excellent choice.

I blazed through it easily with the yellow ship even without the brake, but the blue ship seems to be more than enough challenge for me.

Add some kick-ass music and sound effects, an option to rebind the controls (I find it odd how the fire and brake aren't adjacent) and this'll be something special.

- Callum

Developer

Glad you enjoyed it!

I agree about adding key rebindings so I'm glad you mentioned it. I went with Mushihimesama's key layout since I don't have a broad bullet hell experience, but that detail is odd to me too.

Thanks for the feedback! (= 'ω'=)ฅ

Submitted(+1)

I love bullet hell so much (Ikaruga is still one of my all time favorite bullet hell games). I liked the idea of there being almost like a "trade off" between shooting and moving. It makes it more strategic (vs just keeping the shoot button held down). The one piece of feedback I'd have is to make the bullets smaller. At this resolution, I'd like more options to weave in and out of the madness.

Developer

The shooting and movement design comes from Mushihimesama! I think it does a lot of cool things in the bullet hell space, though I also think I am more of an "admire bullet hell from afar" type of person than a veteran :P

I did try a few smaller bullet sprites and found it difficult to track them visually, but this is good feedback! I definitely think I need to adjust some of the big waves near the end and/or their bullet velocity, because I think it's too easy to get trapped. In a good design I don't think using a bomb should be required to pass certain waves. Thanks for playing!

Submitted(+1)

Beautiful stand out colours in the artwork, love the simple but challenging gameplay. Turns out I'm not so good at these games! haha. Great submission, only thing I wish it had was sound. :)

Viewing comments 25 to 6 of 25 · Next page · Last page