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Amir Rajan

197
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A member registered Jan 29, 2017 · View creator page →

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vim/homerow keyboard bindings are the best XD

Once you beat the first set of mobs in under 25s, you’ll get a random set with an increase of mob size ;-)

I improved the parrying windows, hopefully it feels more “correct” now

POC I built that uses these assets: https://amirrajan.itch.io/castle-ifrit-33

I really liked this and wanted to keep playing to see where the story led. The music and presentation were really heartfelt (it shows that a lot of care was put into making this)

Nice shooter! The horizontal moving metoers added another dimension to the game which I appreciated -> you not only had to look ahead for bullets but also look out for getting side swiped. lean into that aspect of the game!

Loved the visual effects. I could tell there was some kind of word + keyboard key association game (with some words in parenthesis). It wasn’t immediately obvious if I was doing good or not.

It reminded me a lot of the office work ediquitte that was depicted in Snow Crash. I could definitely see this as a fun experience for people that like games such as job simulator :-)

LMAO loved the sound effects! Very easy to pick up and learn.

Definitely has potential and gave me Hidden Folks vibes.

Love me a good 2048 implementation <3.

I love the color scheme but could do w/o the scanlines/CRT adornment.

Loved the music and the general insane/panic inducing pace. I liked that trial and error / discovery (“you didn’t get any gems how ya gonna eat?!”).

the quick camera movement made it a little difficult to use the mouse to switch tracks, but it looked like there was some QoL machinery that switched the nearest track when you clicked.

Press the ~ key on the keyboard.

You can type the commands like the following (this command gives you 1000 wood after you press enter):

$game.stores[:wood] = 1000

More info here

Can you run uname -p from the terminal? What OS version are you on?

Email me at ar@amirrajan.net and I’ll hook you up with a steam key in the meantime time.

I’ll take a look at this soon. Thanks for the report and hope you enjoyed all the extra bits in this version :-)

Achievement unlocked 🙃

if awfully infuriating when I didn’t lol

happy birds chirping and sending you love

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still can’t pass the one with the saws

It’s okay. Neither can I :-P

Great polished game. I chuckled when I died and exploded. There’s a lot of opportunities for expansion too (upgrades to stats and whatnot).

The gameplay was a little easy starting off, and it may not be a bad idea to increase the difficulty faster to get to the more chaotic bits.

Loved the concept! The idea of going into different directories and exploring around was a great idea. I really wish I could have pressed the start button though XD.

Loved the peaceful vibes. Also, lmao at the starting lore!

The terrain/dolphin color made it a little hard to see where I was (thinks kind of blended in). I couldn’t find any orbs. It looked like there was a switch at the bottom of one of the paths, but I couldn’t figure out how to activate it.

I liked the splashing effects when you jumped in and out of the water. Loved Echo the dolphin back in the day and nice to see another type of game in that genre.

Great music and lowrez usage! Aiming/gauging 3d perspective is a little tricky (it might be worth adding a drop shadow to the cannonball to help with aiming).

Note: The game doesn’t seem to work with Chrome on MacOS, but I was able to get FireFox working. On Chrome, the game seems to be stuck on the title screen. I hear sound effects when I press arrow keys and space, but nothing new renders.

That music slaps!

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Made a demo video :-) https://www.youtube.com/shorts/V7x04QS4SOM

Just added another level ^_^

Doing a simple flip changes the right handed sword wielder to a left handed sword wielder. Granted that it’s a common technique and not too noticeable.

No prob. Lemme know if that changes.

Would pay an additional cost for left-facing animations. I was wanting to leverage this for a prototype but can’t use it fully because left-facing animations are missing.

It’s an immense amount of work I know. I’m open to commissioning this work to make it worth your trouble.

I think Godot exists on Android. You might want to give that a shot :-)

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Making a fully functional code editor for Android is a ton of work.

DragonRuby is not a visual scripting engine like Construct or Bitsy. You need an application that is able to edit text/code files (such as Visual Studio Code or Sublime Text).

What code editor do you use on Android?

DragonRuby requires a code editor. There isn’t one that is integrated and gui-based like Construct or Bitsy.

what do you use for a code editor on your phone?

Hope you enjoyed the horror elements :-)

Does this game work for you? https://amirrajan.itch.io/urinal-simulator-debug

If there are Raspberry PI C libraries that are available, DragonRuby Indie and Pro provides C Extensions

Thanks for the honest feedback!

What didn’t you like about it? Was the overall concept not clear (wrt how the game could progress if it were complete)?

I cracked up on the “Oh yeaaa!” sound effect.

Would have made more sense to find bullets on enemies I killed. Ammo management wasn’t something I considered managing (it’s a good mechanic, just needs polish).

Great rendition of a classic. I like that my fireballs shot straight out (definitely OP).

Wish more people would do studies of classic games like this.