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Amir Rajan

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A member registered Jan 29, 2017 · View creator page →

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Achievement unlocked 🙃

if awfully infuriating when I didn’t lol

happy birds chirping and sending you love

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still can’t pass the one with the saws

It’s okay. Neither can I :-P

Great polished game. I chuckled when I died and exploded. There’s a lot of opportunities for expansion too (upgrades to stats and whatnot).

The gameplay was a little easy starting off, and it may not be a bad idea to increase the difficulty faster to get to the more chaotic bits.

Loved the concept! The idea of going into different directories and exploring around was a great idea. I really wish I could have pressed the start button though XD.

Loved the peaceful vibes. Also, lmao at the starting lore!

The terrain/dolphin color made it a little hard to see where I was (thinks kind of blended in). I couldn’t find any orbs. It looked like there was a switch at the bottom of one of the paths, but I couldn’t figure out how to activate it.

I liked the splashing effects when you jumped in and out of the water. Loved Echo the dolphin back in the day and nice to see another type of game in that genre.

Great music and lowrez usage! Aiming/gauging 3d perspective is a little tricky (it might be worth adding a drop shadow to the cannonball to help with aiming).

Note: The game doesn’t seem to work with Chrome on MacOS, but I was able to get FireFox working. On Chrome, the game seems to be stuck on the title screen. I hear sound effects when I press arrow keys and space, but nothing new renders.

That music slaps!

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Made a demo video :-) https://www.youtube.com/shorts/V7x04QS4SOM

Just added another level ^_^

Doing a simple flip changes the right handed sword wielder to a left handed sword wielder. Granted that it’s a common technique and not too noticeable.

No prob. Lemme know if that changes.

Would pay an additional cost for left-facing animations. I was wanting to leverage this for a prototype but can’t use it fully because left-facing animations are missing.

It’s an immense amount of work I know. I’m open to commissioning this work to make it worth your trouble.

I think Godot exists on Android. You might want to give that a shot :-)

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Making a fully functional code editor for Android is a ton of work.

DragonRuby is not a visual scripting engine like Construct or Bitsy. You need an application that is able to edit text/code files (such as Visual Studio Code or Sublime Text).

What code editor do you use on Android?

DragonRuby requires a code editor. There isn’t one that is integrated and gui-based like Construct or Bitsy.

what do you use for a code editor on your phone?

Hope you enjoyed the horror elements :-)

Does this game work for you? https://amirrajan.itch.io/urinal-simulator-debug

If there are Raspberry PI C libraries that are available, DragonRuby Indie and Pro provides C Extensions

Thanks for the honest feedback!

What didn’t you like about it? Was the overall concept not clear (wrt how the game could progress if it were complete)?

I cracked up on the “Oh yeaaa!” sound effect.

Would have made more sense to find bullets on enemies I killed. Ammo management wasn’t something I considered managing (it’s a good mechanic, just needs polish).

Great rendition of a classic. I like that my fireballs shot straight out (definitely OP).

Wish more people would do studies of classic games like this.

Crazy madness. Pretty novel/fun spin on breakout :-)

Great use of PICO’s capabilities.

Great music/vibe. I was trying to find a pattern for the blinks (potentially tying to the music), but it felt like it was entirely based on reflexes and I just couldn’t respond fast enough.

Wayyyyyy to hard. Great music and visuals though. Keeping music in sync with the visuals is no easy task, so props for that.

The art in this game is absolutely fantastic. Huge map too. Had a hard time figuring out how to put out fires, but just exploring was a fun experience.

Fantastic special effects. Fluid fighting. Great audio. Great job :-)

My twitch reflexes aren’t what they used to be. Having a “slower” option would have been a nice addition.

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Really great submission. The music is so damn chill and at the same time fits the atmosphere. Reminded me of the old-school dungeon crawlers :-)

Edit:

Also what lowrez font did you use? It’s pretty damn nice.

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Glad the scares were good. I was shooting for “NOPE.” closes browser… made it at times difficult to build cause I kept scaring myself.

Just tried the Mac export. Crashed immediately on startup cries

Really appreciate the kind words :-)

Fantastic game. I appreciate the simplicity of the controls and love the puzzle elements.

You’ve got a talent for “teaching to play” without an explicit tutorial and it’s appreciated :-)

Wasn’t able to play your game given that it’s Windows only :-( (I have MacOS and Linux).

Wasn’t able to play the game :-(

Browser crashed trying to load it (both Chrome and Firefox on MacOS)

Great concept. Gameplay was smooth/responsive. Collision boxes for bullets seemed to be a little off (hitting trees when they shouldn’t have for example).

Wasn’t able to try your game out given that there’s only a Windows exe T_T

Happy to see another horror game submission! Loved the galaga minigame (mad props for a game within a game) :-)

Really appreciated the super tight controls/movement. Ladders are a pain in the ass to implement (good job on making them work well) :-)

Fantastic game. The physics were rock solid and really stands out, were they hand rolled?