This is looking pretty good! I like the boardgame aesthetic, and the card based combat really ties that together. I think some simple animations on the board would be good, even just bouncing the piece from space to space. Would make it feel less harsh. All said, good work!
Bright Moth Games
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There's a lot here! The art is cute, and the music is pretty good. Took me a while to sort the controls out, having fire on the mouse and aim on the keys felt a bit odd. Otherwise, well done!
This is a really clever idea! I quite liked the space theme, and the way the ship flies off when you clear a round. It'd be nice if the stuff between the rounds was a bit faster, or skippable. The 3 count feels like it takes forever after your second or third fail, and while neat, the ship animation as it sets up to leave the scene feels like it drags a bit.
All said, well done!
This is gorgeous! It's hard to believe this is a Pico-8 title with such large detailed sprites and animation. Wish they moved a little faster? Maybe adding the controls sheet to the jam page here would also help, since there's a lot going on there. In any case, very well done!
Thanks, glad you enjoyed it!
As for how it's done, it's a pretty straightforward brute forced solution. In essence, the map is a series of columns, with a full height and grass height. During the final frame of the full sized explosions, we do some circle math to figure out how much to remove from each column.
The map is generated by breaking the full playarea width apart into some random number of segments, setting key points for each segment and lerping between them. Little depressions of flat land are added after the map is generated for each of the tanks, by modifying the heightmap directly under them. And that's it!
Reminds me very much of Binding of Isaac, just with a snail and much larger pixels! I love it, the silly french restaurant theme was a nice touch! Look, sounds and plays great. I feel like the particles are off grid, but this feels like a minor thing.
I really liked the look of this one, the subtle animations for the ship are really good given the tight pixel budget. The music and sound is also good. I liked the minigame setup for mining, makes things much more engaging than just holding a button. Well done!
Car customisation is a nice touch! The first 10 points feel a bit slow, but it picks up nicely after that, though having the move tied to key up makes things difficult as things get moving. Good effort!
Wow this is really cool! I like the look and feel of this one, and that boss theme is amazing. The second boss is quite a bit difficult, and the first feels a bit spongey, but otherwise this is terrific!
I really liked the concept of this game, and am pleased to see someone else using a flashlight as an obstacle! Visually and aurally very well done. The mechanics are on the right path. Not having air control makes landing on swift moving platforms somewhat difficult, though with time and practise it's totally doable. I think the most jarring thing though is the hard camera flip when you change directions.
You have the seed of an excellent game here, and with a bit of polish this will really shine!
Oh this is really cool! A simple concept executed beautifully. I really love how the tempo of the music is affected by the speed of the wheel. Tough, but not impossible, looks and sounds great, outstanding job!
This is actually really good! The story is cute, the art is very good, and the guitar work is just delightful. I like the division in the combat system, and the dialog window is clean and easy to read even at so low a resolution. Impressive work all around!
Cute sprites! I think things move a little too quickly for the limited screen space, as it means it's very difficult to see the platforms or obstacles before you've missed them outright. A good start!