Very cute, fun game! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
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Escargot 2: The Slimy Sequel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 3.879 | 3.879 |
Graphics | #20 | 4.182 | 4.182 |
Audio | #25 | 3.727 | 3.727 |
Overall | #29 | 3.879 | 3.879 |
Authenticity (Use of resolution restriction) | #100 | 3.727 | 3.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Lovely game with a cute art style. It's a bit short. Maybe with a bit of story added it'd be nice.
Love the music. And the game plays smoothly. Maybe I just suck at it, but it was very trail and error; like going through a door, unless you know where to move before going in you can get trapped and stabbed to death pretty quick! But really well executed, shame that, as has been mentioned, the rendering isn't quite resolution perfect!
The graphics are wonderful, super cute. Garden snails are my nemeses, eating all my plants but I'll let them be the good guys for once. Only minor criticism (as mentioned below) is that the movement and FX don't fix to 64x64 grid, but I think that's forgivable as the assets all do.
Reminds me very much of Binding of Isaac, just with a snail and much larger pixels! I love it, the silly french restaurant theme was a nice touch! Look, sounds and plays great. I feel like the particles are off grid, but this feels like a minor thing.
A very funny game to play. The graphics, audio and effects are great.
The resolution emulation is fine, but would have fit better the jam to have real 64 pixel resolution.
Anyway good work!
The game is fun to play. Visualy cool, with animations that works well.
Like on some others comments it would be cool to have the trail that can hit ennemies.
Sadly the game doesn't stick perfectly the theme of the jam.
The position of the players, projectiles and visual effects are not "pixelized" but at the current resolution.
This was really cute! One of my favorite features of the game - your slime trail covers the text in the intro rooms. I spent a nice amount of time "sliming" around on them.
Excellent game! Sprite and level design are awesome, and the decision to have separate directional firing mechanic made a lot of sense and works well. One minor suggestion - when you successfully hit an enemy with slime, have them bounce back a little to create some space. When the chaser chefs are after you, they're the same speed as you, so trying to "fend" them off is a little rough even early on (then maybe have some of the later enemies not bounce back, ramping up the difficulty). Great work!
I love the main character who is a snail, it's original. The effects are very cool. Unfortunately there's a little problem with the music that only works on the left speaker. But it's really pleasant to play.
By the way, I made a little video that brings together some of the LOWREZJAM games to show a little glimpse of them and you're in it :) https://www.youtube.com/watch?v=Qr0jzLB4-QE
I lost it. Completely lost it when I died and it said "Dinner Served." rofl!
This made me think immediately of Binding of Isaac which has a warm place in my heart (I've sunk wayyyy to many hours into that game).
Particle effects and all the animations were fantastic too. Loved it.
The game is cool, at first it seemed complicated, and firing control was inconvenient.
What engine does the game have? I can’t understand why not make the resolution 64x64, because it is clear that the resolution is incorrect.In general, except for this jamb, the game is good.
Fun twin-stick shooter. Movement and some particles effects don't seem to align with the pixel boundaries. Pixel art is fun and charming. I think it would feel better if the bullets were a bit faster.
Hey nice game! Simple and fair to play. I mean, that's some rogue snail.
The music comes from the left speaker only, all good besides that.
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