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jjramos

88
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21
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A member registered Mar 26, 2017 · View creator page →

Creator of

Recent community posts

¡Gracias!

De hecho, no me he pasado la segunda canción (cuando terminas, se comienza con otra al pulsar arriba a la derecha).

Thank you!

Good ideas!

I can add a "full sequence" mode.

I wasn't able to pass the second song, which is a little bit longer. But memorization it's not my thing...

Thank you!

(1 edit)

Thank you!

I would call this nomiS .... But it is a little bit late for that.

I love your Residence Evil piece of art!

P.S.: I would have love to pilot the helicopter... :D

Thank you!

I made the audio by recording some notes from a kalimba.

P.S.: If you press the black bottom after the first song, there is another one a little bit longer... 

Thank you!

Thank you!

The most cinematographic experience ina n 64x64 display I have had in my life!

Music/SFX/voice... Is amazing!

Congrats!

Thanks for your comments!

Awesome! Very complete game!
Congrats!

Thanks!

Impressive work!

You got a strategy game in 64x64 píxels!

I love so much chaos in so little space :).

Congrats!

Lot of work in your game! Interesting gameplay !

congrats!

Yeah, controls are a kind of "try until it works"... I should have explained them.

But even doesn't knowing the controls, you got 190! Congrats!

And thank you for playing and providing comments!

Thanks for your kind comments!

Upgrading is a good idea! Maybe in next version :)

Awesome polished game!
congrats!

Smart and funny game! congrats!

Thank you so much!

Awesome miniature! it's an excelent exercise of programming an remastering a classic :).
Congrats!

Its impressive how you worked in the 64x64 space you have! It's a fun racket game, well crafted and designed. congrats!

a race in 64x64? you did it! congrats!

I love the racoon! i hope it achieves its goals :D!
Nice scrolling effect and animation!

Nice game! small but cool. A simple gameplay, but with modifications to make it dynamic. Congrats!

Somebody suggested me to explain the controls... Well, I thought it would be more interesting if players discovered them. But it wasn't a good idea, so:

  • Slide your mouse (PC) or finger (mobile/table) on the red bar to move the trampoline. Be careful: circus' fleas don't land very well from high heights. But show must go on...
  • Tap or clic on the trapeze to do a piruette, at the proper time.
  • Cirus' fleas don't like fire. However, a bucket of water makes them famous!
  • Wait for drama and speed, at some point...

Enjoy! 

And thanks por playing!

Thank you!

Did you try this MacOS version? https://github.com/raformatico/Hivemind/releases

If it didn't work, there is a workaround:

  1. Download Godot Engine for MacOS.
  2. Download and uncompress the sources hosted at gitHub.
  3. Launch the editor (Godot Engine). If  it doesn't lanuch the game, just open the file project.godot from the Projects Godot Engine Window.

 Just le us know if it works! (We didn't try on a MacOS computer)

Thank you very much!

Thank you!

Our artist is very skilled, and we tried to make transitions between the animations so it looked smooth... The visual part was very important for us.

Thanks!

We couldn't calibrate the gameplay properly, and you are right... We will try  to find a solution to overcome that problem.
The RMB button activates a mechanic in which yo can control other bugs. It works with teh beetle, at this moment (you can move it forward and backwards).

Thank you very much!

 Thank you very much!
 We also learnt from other examples and games made with Godot Engine. Please, feel free to ask us any doubt related to the code (although we don't master the engine...).

Thank you very much!

Thank you!

 To start, I would recommend the tutorials you can find in the webpage of Godot Engine, and https://www.gdquest.com/.

We're glad to hear that gamedevs want to use Godot Engine!

Thanks!

Very clever game! clean, simple, but complete and full of surprises!
Congrats!

Very interesting! After getting use to the controls, the visual of the growing bug is very nice!

Would it be possible to get the killed bugs as new parts of the millipede?
Congrats!

Lot of work for one developer! Congrats!

I would suggest to add moving obstacles. But it is very fun to play!

Ciertamente se nota que se he cuidado con cariño y con muchas horas de trabajo. Y realmente la dinámica es una excusa para contar muchas historias :).
¡Enhorabuena!

¡Gracias!

Nos alegra que resulte gracioso :). Hemos disfrutado creándolo.

PD: Si le sumas que es una cebolla la que se dedica a unir frutas, aún es más random XD. 

¡Gracias!

¡Gracias!

Intentaremos regular el ritmo de caída de pedazos. Quizás al principio pueda generarse más lentamente aún.

Lo de limpiar la fruta, habrá que activarlo. Caos sí, pero controlado. Y es muy buena idea incluir algún truco para mantener los montones, pero sin consumir tnatos recursos.

¡Gracias!

¡Exactamente! ¡Esa es la idea!

Es buena idea la de advertir de las siguientes frutas. ¡Apuntado!