Copado, me gusta la idea de virtual pet evolutivos locos y shmups. Sigan metiendole!
Recent community posts
Thanks! We might elaborate further on this project since it technically was taken from a bunch of ideas we already had.
And yeah about music, I couldn't make anything in time but I will compose for it post-jam since I could use the practice.
Very clever and simple puzzle game. Love the gameboy styled palette.
Fell at the top left and took a while to get back to where I was. Maybe splitting into shorter levels could make it easier.
Still really good entry!
Oh never expected to play a chameleon virtual pet simulator on a jam :)
I like this entry, with the guide you wrote it makes sense. I don't think it'd be very viable to explain all that in-game. Would like to be able to play without fullscreen though.
Very well thought game! difficult but I feel it's supposed to be, took me a while to go past level 3 and got stuck heh.
Maybe I'd change the victory music for something more subtle. Also I'm sure if instead of retrying from level 1 it would restart from current level it would seem a lot easier :)
Hey nice puzzle game! Takes a while to get used at seeing the similar beetles, but I guess that's part of the challenge. Had a little trouble moving the camera because I was trying to drag it like in a tradiotional RTS but then realized it was about leaving it pressed to accelerate.
Good game :)
I just uploaded RC3 with an important bug fix that also made the last stage almost unplayable
Thanks a lot for trying the game and the feedback.
@kyperbelt, I also fixed a bug related to collision handling, that should be fixed now, again, thanks for the feedback :)
Tell me it's a platypus spaceship! I cannot unsee that.
Looks good, enjoyed watching the earth dramatically explode after crashing into a planet. Maybe it's a little slow paced but it's fair enough
Buen juego, saludos :)
As @Darren mentioned, the desktop jar lacks the manifest: "no main manifest attribute, in desktop-1.0.jar", maybe you can build using provided gradle: gradlew desktop:dist
On android plays and looks great, motion controls make it feel really natural. Can't dislike pong :v
Excellent game! Feels really polished, and very ambicious. Sort of hard to get into at first, but it really motivates to continue playing since it doesn't take that much to restart.
UI is clean and not hard at all to understand. The audio fits the atmosphere incredibly. Achievements and statistics are very helpful to see what you can do.
Thanks for all the comments :)
@kyperbelt: Thanks a lot for the report, I will check that out, though the code is very bare bones in many places and it's probably asking for a brutal refactoring hah
@mmachida: That's a great idea yes, we have a lot in our minds to do with this, but after playing by ourselves we realized it the potential of making it very challeng based, online would be awesome yes!
Cursor keys and playing tips added!
@devilbuddy: Thanks for the comment.
@apricotjam: Wow that's great to hear :D. I agree with you I don't think it's unfair, if it had more easier levels to have a decent learning curve for the player mechanics it wouldn't alienate lots of players..
We will make a full game out of this idea and mechanics after the jam is over, so serioulys I'm very happy for all the feedback. I will continue to check all your entries ;)
Had to go easy mode to get past level 4 with the spawning red guys. Good mix of enemy patterns.
Upgrades are great, but wish I could have upgraded the ship speed more lol. The data logger was a nice feature.
Nice shmup entry :)
Loved the characters and the "voice acting" haha good to see some humor
Clever use of the perspective camera. Was able to finish after getting killed a lot by stupid things, but nice twist.
Great submission :)
Wow haha! Thanks for the comments guys. The audio department couldn't get in time, l got confused with the deadline and submitted 9 minutes, 5 seconds before the deadline :P
I know what you did there mmachida, keep it a secret haha. Will play your game tomorrow with time!