Reminds me very much of Binding of Isaac, just with a snail and much larger pixels! I love it, the silly french restaurant theme was a nice touch! Look, sounds and plays great. I feel like the particles are off grid, but this feels like a minor thing.
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Escargot 2: The Slimy Sequel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 3.879 | 3.879 |
Graphics | #20 | 4.182 | 4.182 |
Audio | #25 | 3.727 | 3.727 |
Overall | #29 | 3.879 | 3.879 |
Authenticity (Use of resolution restriction) | #100 | 3.727 | 3.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very funny game to play. The graphics, audio and effects are great.
The resolution emulation is fine, but would have fit better the jam to have real 64 pixel resolution.
Anyway good work!
The game is fun to play. Visualy cool, with animations that works well.
Like on some others comments it would be cool to have the trail that can hit ennemies.
Sadly the game doesn't stick perfectly the theme of the jam.
The position of the players, projectiles and visual effects are not "pixelized" but at the current resolution.
This was really cute! One of my favorite features of the game - your slime trail covers the text in the intro rooms. I spent a nice amount of time "sliming" around on them.
Excellent game! Sprite and level design are awesome, and the decision to have separate directional firing mechanic made a lot of sense and works well. One minor suggestion - when you successfully hit an enemy with slime, have them bounce back a little to create some space. When the chaser chefs are after you, they're the same speed as you, so trying to "fend" them off is a little rough even early on (then maybe have some of the later enemies not bounce back, ramping up the difficulty). Great work!
I love the main character who is a snail, it's original. The effects are very cool. Unfortunately there's a little problem with the music that only works on the left speaker. But it's really pleasant to play.
By the way, I made a little video that brings together some of the LOWREZJAM games to show a little glimpse of them and you're in it :) https://www.youtube.com/watch?v=Qr0jzLB4-QE
I lost it. Completely lost it when I died and it said "Dinner Served." rofl!
This made me think immediately of Binding of Isaac which has a warm place in my heart (I've sunk wayyyy to many hours into that game).
Particle effects and all the animations were fantastic too. Loved it.
The game is cool, at first it seemed complicated, and firing control was inconvenient.
What engine does the game have? I can’t understand why not make the resolution 64x64, because it is clear that the resolution is incorrect.In general, except for this jamb, the game is good.
Fun twin-stick shooter. Movement and some particles effects don't seem to align with the pixel boundaries. Pixel art is fun and charming. I think it would feel better if the bullets were a bit faster.
Hey nice game! Simple and fair to play. I mean, that's some rogue snail.
The music comes from the left speaker only, all good besides that.
Thoughts from playing:
- Audio balance is skewed towards the left speaker.
- Love the presentation. Fun backstory, excellent character designs.
- Gameplay is fun and solid. Reminds me of Binding of Isaac.
- The boss didn't seem to behave properly. It looks like it's supposed to stop and flash the shadow when it's going to drop down, but sometimes it just drops down with no chance to dodge it.
- After losing to the boss and resetting I can't leave the tutorial rooms.
Fun and cool game. I like the atmosphere and gameplay. The theme and music is really funny and the animations and effects (like the slime trace) are well done. It's also well balanced. It was a lil challenging but not to hard.
Nice game.
I really enjoyed the graphics, really nice use of pixel limitations and clean finish. Some nice progression of difficulty also. Took me a while to get the hang of the controls as I was getting shoot direction mixed up with movement direction even in the more difficult rooms after playing for a while, but that's more of a reflection on my brain than on your game.
Maybe I missed it, but would have been nice to get life recover items/bonus items to help and difficulty increased?
Nice game.
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