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A jam submission

Escargot 2: The Slimy SequelView game page

Make in 2 weeks for LOWREZJAM 2019
Submitted by clemonades (@clemonades) — 2 hours, 6 minutes before the deadline
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Escargot 2: The Slimy Sequel's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#173.8793.879
Graphics#204.1824.182
Audio#253.7273.727
Overall#293.8793.879
Authenticity (Use of resolution restriction)#1003.7273.727

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

Reminds me very much of Binding of Isaac, just with a snail and much larger pixels! I love it, the silly french restaurant theme was a nice touch! Look, sounds and plays great. I feel like the particles are off grid, but this feels like a minor thing.

Submitted

My 5yo son loved this game. Well done!

Developer

hahaha, that's great! :)  Glad he enjoyed it, thanks for checking it out

Submitted(+2)

A very funny game to play. The graphics, audio and effects are great. 

The resolution emulation is fine, but would have fit better the jam to have real 64 pixel resolution.

Anyway good work!

Submitted

The game is fun to play. Visualy cool, with animations that works well. 
Like on some others comments it would be cool to have the trail that can hit ennemies. 
Sadly the game doesn't stick perfectly the theme of the jam. 
The position of the players, projectiles and visual effects are not "pixelized" but at the current resolution.

Submitted(+1)

Pretty cool game! The gameplay is quite intuitive. The effects and the art are very polished!
Congrats!

Submitted

This was really cute! One of my favorite features of the game - your slime trail covers the text in the intro rooms. I spent a nice amount of time "sliming" around on them.

Developer

hahaha Thanks! :)  I wish I had more time I was going to remove the shooting mechanic and have the slime trail damage enemies

Submitted(+1)

Excellent game! Sprite and level design are awesome, and the decision to have separate directional firing mechanic made a lot of sense and works well. One minor suggestion - when you successfully hit an enemy with slime, have them bounce back a little to create some space. When the chaser chefs are after you, they're the same speed as you, so trying to "fend" them off is a little rough even early on (then maybe have some of the later enemies not bounce back, ramping up the difficulty). Great work!

Submitted(+1)

Very cute little game! I loved the slime effect! 

I love the main character who is a snail, it's original. The effects are very cool. Unfortunately there's a little problem with the music that only works on the left speaker. But it's really pleasant to play.

By the way, I made a little video that brings together some of the LOWREZJAM games to show a little glimpse of them and you're in it :) https://www.youtube.com/watch?v=Qr0jzLB4-QE

Developer(+1)

aww man, that's awesome, thanks for putting it in a youtube vidya.  Glad you enjoyed it! :)

Submitted(+1)

Great game - very well executed. Love the sprites and the slime trail adds a little something! The audio fits nicely as well! The flying things were stupidly hard... Good game!

Submitted

I lost it. Completely lost it when I died and it said "Dinner Served." rofl!

This made me think immediately of Binding of Isaac which has a warm place in my heart (I've sunk wayyyy to many hours into that game).

Particle effects and all the animations were fantastic too. Loved it.

Developer

haha, thanks for the kind words!  Yep, Isaac is one of my favorite games of all time.  I basically just made a less fun version of it :)  Thanks for playing!

Submitted

The game is cool, at first it seemed complicated, and firing control was inconvenient.
What engine does the game have? I can’t understand why not make the resolution 64x64, because it is clear that the resolution is incorrect.In general, except for this jamb, the game is good.

Developer

hey, thanks for playing and the feedback!  The engine I used is godot and the resolution is 64x64 scaled up by 10 so it's easier on the eyes. :)

Submitted(+1)

very fun m8! I really like the games art and the boss mechanic was well done imo.

Submitted(+1)

Fun twin-stick shooter.  Movement and some particles effects don't seem to align with the pixel boundaries.  Pixel art is fun and charming.  I think it would feel better if the bullets were a bit faster.

Submitted(+1)

Hey nice game! Simple and fair to play. I mean, that's some rogue snail.
The music comes from the left speaker only, all good besides that.

Submitted

Thoughts from playing:

  • Audio balance is skewed towards the left speaker.
  • Love the presentation. Fun backstory, excellent character designs.
  • Gameplay is fun and solid. Reminds me of Binding of Isaac.
  • The boss didn't seem to behave properly. It looks like it's supposed to stop and flash the shadow when it's going to drop down, but sometimes it just drops down with no chance to dodge it.
  • After losing to the boss and resetting I can't leave the tutorial rooms.
Developer

Thanks for the feedback.  Seems like I should have tested a bit more at the end.  Instead of adding a boss battle with 2 hours left in the jam haha.  I'll go back and address those bugs after the voting period ends.  Thanks for the info! :)

Submitted(+1)

Fun and cool game. I like the atmosphere and gameplay. The theme and music is really funny and the animations and effects (like the slime trace) are well done. It's also well balanced. It was a lil challenging but not to hard.

Submitted

The graphics was fun, the game play entertaining and I immersed myself so much that it didn't feel like a 64x64 game!

Very good job!

Developer

Hey, glad you enjoyed it.  Thanks for playing!

Submitted

Nice game. 

I really enjoyed the graphics, really nice use of pixel limitations and clean finish. Some nice progression of difficulty also. Took me a while to get the hang of the controls as I was getting shoot direction mixed up with movement direction even in the more difficult rooms after playing for a while, but that's more of a reflection on my brain than on your game. 

Maybe I missed it, but would have been nice to get life recover items/bonus items to help and difficulty increased?

Nice game.

Developer

Hey thank you!  Good feedback, I made some enemies randomly drop health pick ups and I would have liked to add a shop to buy upgrades but, unfortunately ran out of time.  Thanks for playing!

Viewing comments 20 to 1 of 24 · Previous page · First page