Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

WatersideView game page

A submission to LOWREZJAM 2019.
Submitted by Klehrik — 8 hours, 9 minutes before the deadline
Add to collection

Play game

Waterside's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#124.1974.197
Graphics#134.3164.316
Authenticity (Use of resolution restriction)#164.7894.789
Audio#203.8423.842
Gameplay#213.8423.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Nice game! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)

Developer

Thanks!

Submitted(+1)

Excellent !

Submitted(+1)

Super fun! Great sprite design, especially loved the little skeletons. I found it pretty difficult - took me several tries to get past the second boss, but other than that, well executed!

Submitted(+1)

Wow this is really cool! I like the look and feel of this one, and that boss theme is amazing. The second boss is quite a bit difficult, and the first feels a bit spongey, but otherwise this is terrific!

Submitted(+1)

Awesome water effect and interesting game play. Great job!

Submitted(+1)

very nice game, Very cool gameplay i love the water effect very nice game. Very cool gameplay. I love kill slime ;)

Submitted(+1)

Very nice and fun game to play. I am impressed by the wave effect. Everything is polished including the controls and the audio. It is incredible that the game is so readable despite the resolution. All good! 

Submitted(+1)

Good gameplay and very nice graphics.

I actually wanted to add some water reflections to my game as well, but I ended up needing some space for the user interface...

Submitted(+2)

Thoughts from playing:

  • Title screen looks good. The reflection and wavy effect comes out very nicely.
  • World map between levels is neat.
  • Combat works well, though the attack range feels just a little too short.
  • Highlighting where the boss will appear is a good idea, but it's initially unclear what it means. When it first happened I thought I had to stand there to progress the game.
  • Second boss is a bit of a difficulty jump from the first. If you don't stand in the safe spot you pretty much lose.
  • The floating ice enemy in the final level doesn't read well and easily blends into the background along with it's projectile. This background seems a bit too busy in general.
  • The final boss is very difficult. Particularly the attack where it shoots out 2 icicles in forward. There doesn't seem to be a tell or a pattern for when it's used and the icicles move very fast making them hard to react to. Also I object to this boss ignoring my damage upgrades and only taking 1 damage per hit.
Developer

Thank you for the feedback!