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A jam submission

WatersideView game page

A submission to LOWREZJAM 2019.
Submitted by Klehrik — 8 hours, 9 minutes before the deadline
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Waterside's page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#164.7894.789

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Nice game! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)




Excellent !


Super fun! Great sprite design, especially loved the little skeletons. I found it pretty difficult - took me several tries to get past the second boss, but other than that, well executed!


Wow this is really cool! I like the look and feel of this one, and that boss theme is amazing. The second boss is quite a bit difficult, and the first feels a bit spongey, but otherwise this is terrific!


Awesome water effect and interesting game play. Great job!


very nice game, Very cool gameplay i love the water effect very nice game. Very cool gameplay. I love kill slime ;)


Very nice and fun game to play. I am impressed by the wave effect. Everything is polished including the controls and the audio. It is incredible that the game is so readable despite the resolution. All good! 


Good gameplay and very nice graphics.

I actually wanted to add some water reflections to my game as well, but I ended up needing some space for the user interface...


Thoughts from playing:

  • Title screen looks good. The reflection and wavy effect comes out very nicely.
  • World map between levels is neat.
  • Combat works well, though the attack range feels just a little too short.
  • Highlighting where the boss will appear is a good idea, but it's initially unclear what it means. When it first happened I thought I had to stand there to progress the game.
  • Second boss is a bit of a difficulty jump from the first. If you don't stand in the safe spot you pretty much lose.
  • The floating ice enemy in the final level doesn't read well and easily blends into the background along with it's projectile. This background seems a bit too busy in general.
  • The final boss is very difficult. Particularly the attack where it shoots out 2 icicles in forward. There doesn't seem to be a tell or a pattern for when it's used and the icicles move very fast making them hard to react to. Also I object to this boss ignoring my damage upgrades and only taking 1 damage per hit.

Thank you for the feedback!