Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Klehrik

120
Posts
22
Topics
98
Followers
260
Following
A member registered Aug 10, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Excellent use of the first theme; you managed to offer quite a bit of choice with just one button

- Can be a bit hard to parse at times (especially once the speed picks up), but otherwise you managed to work well with the resolution
- Fighting enemies early on doesn't seem to be super worthwhile; I found the meta strat to just be avoiding enemies until I got a stacked weapon.
- Arrows are very hard to react to
- Prices seemed to always outscale my current funds so I never managed to buy anything

Also funny enough you can actually get negative weapon damage from the stat pickups, which I think causes you to take more damage

Just so you know, your game page is currently password protected, so nobody can actually play it.

Very well made Warioware-esque game!
Love the minigame variety

(1 edit)

Simple but solid gameplay; I like how many new patterns got added over time
I got to 810

Very unique fishing mechanic :)

Interesting concept

Would be nice to see what the automata rules actually are

I seem to be having the same issues as Werxzy (tried both Firefox and Chrome)

Also the Windows build seems to be empty? (0 bytes)

Great concept! I like how each of the later holes required some thought on how to approach, with multiple paths. There were some situations I ran into though where there were no good moves (e.g., at one point on hole 8, I got cards where every single one of them landed in the water lol)

Really creative :)

The art/music and overall atmosphere you guys created is very nice

Just wondering, how did you create the corrupted ground and its cleanup effect? Are you just removing tiles from a tilemap and updating surrounding tiles, or something else?

Really well animated; both characters' movements feel very fluid

Some notes about the kick:
- It comes out too fast to reasonably react to
- You can take damage from the kick even if you're standing behind the boss, since the hitbox extends too far back

Additionally I realized after a bit that it is very easy to zone the boss by starting your attack chain just outside of their range, and you only need to roll back occasionally to dodge the forward thrust

Short platformer made for LOWREZJAM 2025.

https://klehrik.itch.io/moonlight



I made this 7 years ago and I don't think I even have the files anymore

Done

Really well made 👍


(1 edit)

Glad you enjoyed it!

Each Missile Launcher has its own timer which starts when you pick it up.

A small top-down shooter where you collect equipment to become more powerful.
https://klehrik.itch.io/space-raid

Really well made!

That's great!

I did originally think about adding checkpoints when I made this, but then I figured that the game was quite short anyway so I didn't bother.

I would add them if I could, but I've already hit the PICO-8 token limit, and the code I wrote is pretty messy and from 1.5 years ago, so I don't really want to try and figure it out again.

Alright, thanks for your insight! :)

I will try to improve some things in the future if I have time

Fixed some issues with the first boss.

Fixed some issues with the first boss.

Sorry, I haven't checked on here in a while.

I will try to fix some of the issues

Thanks for the feedback

Thanks for the feedback!

I will try to fix some issues.

(1 edit)

A short metroidvania created for Devtober 2021, starring a small bird's quest to find their friend.

https://klehrik.itch.io/panacea


Neat idea!

Maybe

Really fun and polished game!
I liked the inclusion of golf carts.

Really neat experience!

Thanks for the compliment!

Thanks!

Interesting concept!

Really enjoyed this, but I feel the dash pushes the player a little too far at some points.
Other than that, solid experience.

Really enjoyed this one.
I like the geometric art style, and the main mechanic is definitely a very neat idea.

Really like the art style, especially the glow effect with the projectiles.

Thanks!

Thanks!