Play demo
Untitled Tactics Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 4.000 | 4.000 |
Visuals | #48 | 4.200 | 4.200 |
Authenticity (use of resolution restriction) | #77 | 4.600 | 4.600 |
Overall | #122 | 3.617 | 3.617 |
Audio | #283 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No.
Was the resolution a challenge?
Trying to fit in HUD elements was definitely a challenge.
What did you learn?
I learned a bit more about pathfinding, as well as how *not* to structure my code.
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Comments
A very interesting strategy. I especially liked the binding of damage to the lives of fighters, it makes you think a little outside the box for strategies of this kind.
It's kind of remarkable that you did something like this in the two weeks we had. It's a really ambitious concept for the resolution, and it works! I also think it's a good choice for the constraint, since you can fit an entire map inside of the viewport, making it possible to plan and strategize properly.
I remember seeing this game in development! I was wow'd then and I'm wow'd now! You fit everything beautifully within the tiny 64 by 64 canvas allotted to you, and it plays as a fully functional, fun tactics game. Well done!
pretty cool to see the tiny little people on the field. good job
I love how you are able to show people with 8 or 9 pixels in a way my mind understands it.
Very nice distillation of a Fire Emblem or Advance Wars style tactics game. The seamless animations are gorgeous, and almost all the necessary info is on screen. Really well made, I am a sucker for tactics and this hits the mark.
I was very impressed by how you were able to convey the attacks smoothly with so few pixels! Overall, this was a fun and challenging game to play. I'll try again, and hopefully be able to win~ :D
Great entry! it is very hard to put up a tactics game in such a short time (i know first hand from last year…). I love the Fire Emblem Style unit combat phases!
Such a nicely executed idea. You've really managed to do a lot with the very limited resolution. I would love to play a more complete version of this at some point.
Wow, this is so good! I'd love to play a finished version. You came up with a bunch of interesting and smart UI solutions, and everything was super clear and well designed visually. Not sure if it's just me, but I passed the turn accidentally a few times by spamming "Z", so maybe it's a good idea to have a prompt or something similar if you're looking to work on it post-jam. Great job!
Great great and again GREAT job :)
I personally know how HARD is to do a RTS AI so this game is top notch for me! I love everything. If I had any critique is that it was hard to identify what each unit was before combat! Other than that 5/5 for me.
GREAT job :D and do more in the future!
Slick as butter. Keep up the great work!
Thanks for the compliment!