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ehgoodenough

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A member registered Mar 27, 2016 · View creator page →

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Jake did the music for us!! Follow him here: https://twitter.com/submergedtapes

Thanks for reporting this bug! As of v1.1.0, a unit will now die if it is pushed off the map.


The original intended behavior was that units would never be pushed off the map, and instead collide with the edge of the map. But isn't it way more fun to yeet your enemies off into space??

Hey, thanks for reporting this bug!! As of v1.1.0, this has been patched. Please enjoy yeeting the enemies off the stage!

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Thanks for reporting this bug!! As of v1.1.0, it has been fixed it so units now die when pushed off the map.

The original intended behavior was that units would never be pushed off the map, that they'd collide with the edge of the map. But isn't it way cooler to yeet your enemies off the map??

Slick as butter. Keep up the great work!

No worries at all! I have fixed and patched the build to crisply render on Firefox as well. I want it to work on all the browsers! Thanks again for the bug report.

Ah! Thanks for the report. I suspect this is a browser issue. What browser you on?

What's in the hole?? Can't wait for the next chapter!!!

Absolutely gorgeous aesthetic!!

Move over Metroid Dread, Enedee beat you to it.

Very very clever design. I am very impressed with the level of polish for a 48 hour jam game!

Loved the art; so much character!

Aw, sweet wholesome ending. Adorable.

Very well done! I liked the level select screen's little window into the next level. It took me a while on Level 3 to figure out how to equip the upgrades from storage, but I got there eventually. The enemy encounters were well designed. Some mechanics were puzzling to figure out, but I got there eventually.


A tight turn-based rpg!

Thank you for reporting this! Will fix in later build.

Yo, I'm 27. Age has nothing to do with the path into gamedev; you can start down it at any age!

Really enjoyed the variety of the enemies! My favorite was Satan.

I'll be making more turn-based strategy games soon, and a progression system is absolutely on the wishlist!

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Hm, the links are broken, so I can't play it right now. :(

I use a weird custom tech stack built on html & css & javascript!

Thanks for the bug report!! Reaching out on discord for further reproduction steps.

The overview page for the jam says: "There are many interpretations of what a roguelike is which may serve as a guidance. However 7DRLs may bend of even break these interpretations in the name of Innovation."

So feel free to innovate on the roguelike interpretation as much as you'd like!