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A jam submission

Fibonacci BoxView game page

a 64x64 puzzle platformer + the Fibonacci Sequence.
Submitted by gontzalve (@gontzalve) — 42 minutes, 48 seconds before the deadline
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Fibonacci Box's page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#1153.5383.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really liking the minimalism, and the experimenting involved in learning a puzzle. As mentioned already, one of the things that kept tripping me up was the physics. Also, it's not really clear what the exit/finish point is.

Developer (1 edit)

Hey! Thanks for the feedback! 

About the physics, I will fix the character movement now that the rating week ended.

About the finishing point, it was kind of intentional. One of my goals was to try to see how clear I could communicate goals without text and with reaaally subtle hints. For example, the 'destination_door' (as it's called in my code, haha), appears with a different delay that the rest of the elements of the level, and its sound effects has a different pitch. Not only the feedback was different, but the level design is arranged in an incremental way, so it should be pretty clear which door is the destination in every level.

I'm sorry for the wall of text, but I wanted to elaborate in the subject.

Thanks again for the feedback!


Love the simplicity of this game. Really really neat idea :)


Thanks, dude! <3


Very nice game. What I like most about this game is the fact that you crafted some excellent puzzles. Many ppl have already mentioned the 64x64 issue and the character controller, but these things aside, this is some really great game design.


Thank you so much for your kind words! <3


Your game has a style all its own. Minimalist yet challenging.  Love it!

The physic still needs a tuning but otherwise it is well done.


hey, glad you liked it!

i will improve physics and character movement once the rating ends.

thank you for your feedback!


Minimalist puzzle platformer, but the game resolution is not 64x64...


welp, apart from the sub-pixel movement, the game is played on a 64x64 grid, scaled by 7 (which is something allowed in order to avoid having tiny game windows). 

but hey, thanks for your comment! A lot of people has mentioned this issue, so i'll try to comply with the 64x64 restriction for the next edition :)


VERY hard, but I did enjoy the puzzle side :)


thanks! glad you liked it!


Good idea and execution. Though the controls are a bit hard to get used to, and get annoying sometimes, The puzzles are mostly very good. The one problem I have has to do with the 64x64 size. Correct me if I'm wrong, but I think the game room is 64x64, and the sub-pixel movement makes the actual resolution higher (though the sub-pixel movements look awesome). I know you are new to godot, but still, it was the premise of the jam, so if that's the case, I'll have to give a 1 star on that one...


I think it's fair enough. I did manage to get a movement that snaps to the 64x64 grid, but it felt weird and unreliable, so I decided to go the other way. Maybe I went a little too far and made the controls 'too smooth', hehe.

Thanks for your feedback! <3


figuring out how to play the game is as fun and natural as playing it ! very cool nice work


hehe, thanks!

glad you liked it!

Submitted (1 edit)

Ultra-minimal but very clear. This is a good demonstration of how you don’t need good graphics to have good gameplay. And (I admit this sounds a bit stupid) the graphics are good, given the overall constraint of the game; something about the colours chosen or the widths of everything, but it just looks right. The physics is annoying, though; I keep falling off the edge of platforms, or finding it very difficult to move only a few pixels to left or right, and that’s just not a challenge I enjoy; it just makes me frustrated. I think I like my puzzle games to be puzzles and not require pixel-perfect moving. I don’t know whether this is a fault in the game or in me, though. Still, this is good stuff.


Hey! Thanks for your feedback.

About the physics, it's entirely my fault! I used this game jam to learn Godot, and I lacked the experience to make controls feel better. 

Since I am a programmer/designer and not an artist, I feel confident that I will be able to fix the physics, so i'ts not something that worries me too much , but having people that likes my 'art' is a big deal to me.

Thank you so much again!


Really cool idea! Great work!


thanks! <3


Great graphics. I don't think you could make it more minimalistic. :p

However the physics make the controls very hard. Also I often fell accidentally in the bottom, making me reset the level, which was a little frustrating.


It takes some time to get used to it, but yeah, it can be a little frustrating.

Glad you enjoyed the game though!