I disagree with the need to provide more explanation. I think that the only thing that SHOULD be explained to the player (especially with regards to platformers) is how to control the character. The rest of the mechanics can be learned along the way.
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Really solid offering. The game is interesting. The level of difficulty is spot on. The level of polish is excellent. Your use of the shapes is 100%. It's not always easy to perform those double jumps, but well worth the effort to see the long lost friends reunited!
My problem is the same: AudioClips not looping seamlessly, most likely due to AAC compression. The slight discontinuity causes a noticeable glitch after every loop. I found some resources that might help me solve the problem. I'll ping you, if I have time to implement something.
Great graphics. Love the woosh sound. The music is a little too quiet in the mix. Jump is a little too high or maybe you should consider having the camera perform platform snapping (https://gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and...). Overall, great game!
I've got a technical question for you: How did you manage to loop the audio seamlessly in Unity for WebGL? Any help would be greatly appreciated, since this is a problem that I had in my lowrezjam submission.
Very nice game. What I like most about this game is the fact that you crafted some excellent puzzles. Many ppl have already mentioned the 64x64 issue and the character controller, but these things aside, this is some really great game design.
Thanks for playing the game. My initial intention was to not put any instructions regarding the controls... I figured it would be just like how in Super Mario Bros, you aren't told exactly what has to be done. The flip side of this is that with computer gaming, you have more than just 4 arrows and 2 buttons... so I guess had to give in, and put some instructions on the page. :|
I didn't want the Pollen8R to be able to "crush" the flowers, that was my intention for not being able to jump from them... but this could not have easily been intuited from the information that the player is given.
I've fixed the scaling issue. Have a play again and let me know if the game makes more sense, now.
Duly noted! I have another playable character that I wanted to introduce into the game, but I was left crafting the majority of the "levels" in the last few hours of the jam... :( I'll get back to improving it post-jam, after I've played through as many other entries as I can! Thanks for playing! And thanks for the input!
Nice game. I played it a bit without realizing that I could control the direction of the flash light! SMH. I agree that the gameplay could be improved by adding more indication when actions are triggered, but either way, very solid offering!
very nice idea. i could see this developed into a multiplayer game (for instance, where different types of bugs had different scores, or you have to eradicate your opponent's bugs).
my biggest issue with this game is the camera/mouse control. it might have been easier if the user could select locations with the arrow keys.