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A jam submission

🔦View game page

Submitted by Sean (@seansleblanc) — 6 days, 14 hours before the deadline
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Play spooky tech demo

🔦's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#334.6884.688
Graphics#403.9383.938
Overall#683.4693.469
Gameplay#733.1253.125
Audio#1082.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice entry with a unique mechanic!

Submitted(+1)

Nice game. I played it a bit without realizing that I could control the direction of the flash light! SMH. I agree that the gameplay could be improved by adding more indication when actions are triggered, but either way, very solid offering!

Submitted(+1)

I really liked the atmosphere of the game.   

Maybe there could be some sfx when you enter a door, go upstairs or even for the dialogue.  

The ambient sound is on point and the lighting system is great!

Submitted(+1)

Nice entry, obscure but interactive with the person who's playing the game, the lightning is in fact a good touch to the game, well done!

PS: If you have the time, please try out my entry https://itch.io/jam/lowrezjam-2018/rate/293637 (don't forget to rate it : ) )

Cheers

Submitted(+1)

Really pushes what you can achieve in bitsy in my view - really well done and definitely a departure from most bitsy games I see. Loved the art style!

Submitted(+1)

it's really cool. I was amazed that it was made with bitsy, and the devlog is really impressive. Nice work

Submitted(+1)

As the game itself describes, it's a tech demo rather than a finished thing. Cleverly done, though; the devlogs are fascinating. I had no idea that bitsy could even do things beyond the most basic of 1981-era games, let alone that there seems to be a community of people working on plugins/extensions to add more stuff. That's neat. I need to look more into this.

Submitted(+1)

Well the lighting's certainly impressive, even though sometimes it's a little too dark. This could have really benefitted from some ambient sound, as well as an ending. I got stuck in the "vegetable garden" outside the house and couldn't continue.