Just wish there was a health bar. Aside from the lack of audio, it's a tremendously great game.
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Radishock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.563 | 4.563 |
Authenticity (Use of resolution restriction) | #11 | 4.813 | 4.813 |
Gameplay | #56 | 3.438 | 3.438 |
Overall | #61 | 3.563 | 3.563 |
Audio | #136 | 1.438 | 1.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice idea, I love metroidvanias. The art is very good, too bad you didn't get to put some sound in it.
I couldn't get very far because the restart (R key) didn't work for me so I had to keep refreshing the page everytime I died :/
Good game, great art! Very harsh - kept getting killed by the first enemy and was a bit annoying that it wouldn't restart automatically (maybe I missed a key to press?) so I refreshed the page everytime. Great animation and great use of the limitations!
Absolutely gorgeous art! I appreciate the amount of polish and bounciness in all of the mechanics. Everything felt great. It's a shame as others have said that there was no sound. You utilised the small amount of space so well - nothing felt cramped, and there was a great amount of details. Good pacing with the "tutorials" and introduction of mechanics. Classic metroidvania. Great work!
Art, animation, level were pretty good, the only thing missing is the sound, nevertheless is still a really nice entry. Great job
PS: If you have time please try out my entry, nothing special, but I hope you enjoy it. https://itch.io/jam/lowrezjam-2018/rate/293637
Love the way this game looks! From the color palette to the squishy animations it's a treat for the eyes. I wish the levels were tweaked a bit so enemy placement is fair and the pitfalls you jump are on screen so you can see where you are headed. Other than that super fun!
Beautiful game, created wonderfully with a couple of major letdowns. The keyboard controls were quite cumbersome - would have loved to have been able to use directional arrows for movement rather than having my hands hunched around WASD and Q/E/R. I also found that a couple of screens had enemies very close to their "entry point" and I would glide into them and die before I really had a chance to react. Would have loved some sound and music too.
Nonetheless, they're small problems in a game that is beautifully presented, making excellent use of the small resolution and generally feeling like an excellent, polished game.
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