Very relaxing game, but I always was very bad at this type of puzzle and having images instead of numbers makes it even more difficult :-p
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Prim d'avust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #60 | 3.182 | 3.375 |
Authenticity (Use of resolution restriction) | #83 | 4.125 | 4.375 |
Gameplay | #89 | 2.828 | 3.000 |
Overall | #93 | 3.182 | 3.375 |
Graphics | #114 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The memories! I really liked these type of games when I was a kid. And the twist of not knowing how the finished puzzle looks like adds a hidden aesthetic to the game. It's no longer just trying to figuring out where should everything goes, but also it adds a memory component, because the game lets me know when a square it's in his right position, but since I still need to move it, I need to try to remember each of these positions.
Great job!
PS: It's also nice to see other entries made by Godot. It's refreshing not seeing Unity games. Not that there is something inherently wrong with the engine, but I found awesome to see devs picking up other development tools.
thanks a lot for your comment,
I thought nobody understands my implementation and that certain feeling when you don't know what the picture looks like and you still have to finish the puzzle. Very happy to have found someone. :)
I made my first game with Godot in 2015 and so far I am still very happy with the engine.
Neat puzzle game entry, well done! I enjoy these games and it lived up to expectations. Nice theme and music too. Maybe an option to see what the finished image should look like, though I don't know where I would that icon, maybe with low opacity in one of the corners?
Impeccably implemented sliding 15 puzzle. Cool music, too. I am ashamed to admit that I didn’t get very far because I’m not very good at 15 puzzles, especially when the image is as abstract as this, but that’s not the game’s fault (and you even give a little sound and flash when a piece is in the right place, so there’s no excuse). Well done. Also great to see Godot being used; as someone who’d like to experiment with Godot I’d be an eager reader of a really detailed devlog explaining how this was built, how it was restricted to 64px, how you made it expand to a larger size on the page, and so on!
Difficult one to rate for me, I'm absolutely awful at 15 puzzle even at the best of times, and with these, I have very little concept of what the solutions are actually going to look like - I doubt I'd be that good at finishing them even if I could just swap tiles from anywhere jigsaw puzzle-style. A very choice few people would almost certainly appreciate the sentiment of the game though, and it appeared to be well-executed and well-built.
If you want to learn it I can recommend this page. It explains it in great detail and step by step.
http://www.waynesthisandthat.com/15puzzle.htm
Have fun and enjoy :-)
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