Ultra-minimal but very clear. This is a good demonstration of how you don’t need good graphics to have good gameplay. And (I admit this sounds a bit stupid) the graphics are good, given the overall constraint of the game; something about the colours chosen or the widths of everything, but it just looks right. The physics is annoying, though; I keep falling off the edge of platforms, or finding it very difficult to move only a few pixels to left or right, and that’s just not a challenge I enjoy; it just makes me frustrated. I think I like my puzzle games to be puzzles and not require pixel-perfect moving. I don’t know whether this is a fault in the game or in me, though. Still, this is good stuff.
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Hey! Thanks for your feedback.
About the physics, it's entirely my fault! I used this game jam to learn Godot, and I lacked the experience to make controls feel better.
Since I am a programmer/designer and not an artist, I feel confident that I will be able to fix the physics, so i'ts not something that worries me too much , but having people that likes my 'art' is a big deal to me.
Thank you so much again!