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Good idea and execution. Though the controls are a bit hard to get used to, and get annoying sometimes, The puzzles are mostly very good. The one problem I have has to do with the 64x64 size. Correct me if I'm wrong, but I think the game room is 64x64, and the sub-pixel movement makes the actual resolution higher (though the sub-pixel movements look awesome). I know you are new to godot, but still, it was the premise of the jam, so if that's the case, I'll have to give a 1 star on that one...

I think it's fair enough. I did manage to get a movement that snaps to the 64x64 grid, but it felt weird and unreliable, so I decided to go the other way. Maybe I went a little too far and made the controls 'too smooth', hehe.

Thanks for your feedback! <3