The level of polish is astounding! The only thing that confused me a little is that the character wasn't attacking in the direction I was walking, after a while I understood that the mouse is used to aim the melee attacks as well. Amazing!
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One Arrow Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 4.326 | 4.326 |
Graphics | #12 | 4.186 | 4.186 |
Audio | #12 | 3.791 | 3.791 |
Overall | #15 | 3.779 | 3.779 |
Controls | #15 | 3.791 | 3.791 |
Originality | #32 | 3.465 | 3.465 |
Theme | #54 | 3.116 | 3.116 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.2
Source
yes
Game Description
Take revenge against your former comrades! One arrow is all you need!
Discord Username
@efigi
Participation Level
First time in the Godot Wild Jam!
Comments
I liked it! Was a really cool and fun game! I think if fire had a red halo I'd pay more attention to them XD I think I didn't have air control too, which felt a bit surprising for a game that is so about being in the air, but I suppose it is a way to pushes you to think more carefully to where you grab. Really liked the background!
Incredible what your team managed to achieve in just a week. Especially in your case, as this has been your first Game Jam. I haven't experienced anything in the 3 levels that I could critizise. Though I have 2 ideas for possible additions/improvements in mind:
- When I first saw the melee animation, I intuitively thought, you could stick an arrow into bonfires to light them on fire for increased damage. Perhaps there could be a level at pitch black night where you can only see through bonfires and burning arrows.
- It would be cool if the arrows were fired in an arc. If you hold the fire button long, it will fire farther and if your cursor is farther away when releasing the button, it will shoot straighter. Same goes vice versa.
Hello! Thanks for the feedback! You may use F instead of left click to attack, in direction of mouse, as well as V instead of right click to launch the grapple, in direction of mouse. I specified it only on the game page and not in-game, so I understand why it's easy to miss. I hope you find those controls more suited to your setup :)
I enjoyed playing. Loved the music and thought it fit really well. Jumping and grappling around was fun too. Wondering if a controller option might be nice (I'm not great at WASD platformers). Also seemed like sometimes my grapple would disconnect too soon or not connect at all when it appeared to hit the ceiling. Definitely a challenging game (I was finding myself wishing I had more health or could pick up health pickups).
Great job
Thanks for the feedback! A controller option sounds easy enough to implement through the input map, though I'm not familiar with common setups for controller button mapping there. Do you have any suggestions? :)
Yeah, your grapple probably reached its limit before it hit the solid part of the trees. In future iterations, I'll make the solid part more obvious to reduce problems like that. Thank you! :)
As for it being challenging, I'll consider adding difficulty levels in the future! :)
hmm. I fired it up and held my controller (Xbox 360) and my fingers naturally wanted to use the right trigger to fire the grapple and the right joystick to aim. not sure if that's the best combo, but it was what my instincts suggest to start with. movement with left joystick and maybe add the attack and an additional option to jump using the other 4 buttons.
I don't mind testing future versions if you decide to add a controller option after the jam (@johnstein on discord or message me here).
So I replayed this one properly (the stream was a complete mess) and I had fun. Good job! Maybe just add some levels + different enemies and improve the parallax , because right now it looks a bit weird how it cuts of above the holes.
Very well done, a lot of work went into this! It looks great, it plays good, so I think many things were done right. Congratulations!
This game is my favorite!
Also i think that we have similar games, its funny :)
But one thing is confused me: so beatiful background, but so agly characters (not art, but resolutions. i think that u can do something with this and have very good game as result)
Controls, theme, gameplay, music. Its really fun and fantastic.
Good work!
Thank you! I'm glad you liked it!
Regarding the characters: yes, they're filtered right now. In my first upload I forgot to unfilter it, thankfully I was reminded by one of the earlier commenters. When I unfiltered it however, I realized that it messed up the outlines I placed on the characters. It also didn't match the background anymore, so I reversed my decision and filtered the characters again. Maybe in future iterations I'll fix the character sprites to mesh with the background better, even when unfiltered :)
The character sprite in the main menu is unfiltered though!
The background looks super good! Killing enemies with the arrow is really satisfying and I ended up mostly using the arrow to kill.
It'd be cool if the fires had a double purpose, maybe if something like you can shoot your arrow through fire to power it up as a fire arrow or something!
One of my favorites so far! I think the game has a great level of polish, for example with the creative way to start the game by shooting an arrow. The graphics are also very nice, and work well with the animations you added for grappling.
I also liked how you taught the player how to play with tips in the background, so I didn't have to explicitly go through a tutorial! Overall, a lot of fun. I spent far too long trying to get all stealth kills on Lvl 1. haha
I'm happy you enjoyed it! In the past game jams I've joined, I've had experience with my players skipping the instructions or the tutorial, so I thought just placing the tips in the game itself would be better :)
Yes, those stealth kills are pretty hard to get perfect in! After this game jam is over, I'll try to put an online leaderboard so people could fight for the best time, best stealth kill percentage, and more :)
I enjoyed the graphics and how the controls worked. One thing that happened and I don't know if this is expected: after some time navigating with the grappling hook I surpassed the last land and came into a infinity amount of water of background. I tried to come back but apparently I got too far or there was some kind of bug that I couldn't find land again.
Other than that, very polished on the graphics and control. Good job!
Thanks for the feedback! I ended the land on purpose since that was the end of the level. After a certain point in the level it's all water. Ideally, you should've killed all the enemies before reaching that point though.
I guess I should put a wall there to stop people from heading too far into that area. Thanks for telling me! :)
Fun game, I would loved to have air control. The game is very dynamic and stylidh, bu Iit is very frustrating slowly converging to a fire after a long jump without being able to do anything about it ;)
very good game, you got a lot done, well done.
really liked the grapple and the enemy thought bubbles.
Tons of fun! Love the theme and the mechanic being multi-purpose. The controls feel very good when pushing forward, but having to turn around and finesse around enemies can be challenging. Also, the lack of air control means I sometimes just flung myself into an offscreen obstacle and there was nothing I could do about it. Overall very fun, would love to see this polished!
Thank you! By turning around, do you mean the attack facing the mouse cursor? Or is it something else? I'm planning to make that a toggle-able option since I know players who prefer one or the other.
Noted on the air control! I planned to put that in, but it seems I only added it during jumps and not right after a grapple. Thanks for telling me!
Very lovely game. Mostly smooth controls (liked the grapple, when I could figure out where to shoot it). Graphics were very nice. Music and effects were good too.
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