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Bobbi Burrs

246
Posts
50
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82
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A member registered Apr 04, 2019 · View creator page →

Creator of

Recent community posts

Very rich and entertaining entry! It was very fun to play and I loved the fishpedia. I wished everything moved a slight bit slower, it was a bit much for me personally. Also I think having a more generous hitbox on the way up might make the game feel a little better for the player. I really tried to get to the bottom, but I couldn't and I got a little bit discouraged from trying again because it was so far away!

None of this impacted my enjoyment in a substantial way: this is great work team! Keep it up!


Lovely entry. Why am I unhappy when jumping? Keep up the good work!

Cheers

I loved it! The white enemies are insane. I wished they were in every room. Great work, keep it up!

Neat entry! I enjoyed the experience very much, it was cool to manage the resources and I liked the FTL feel with the node map and running from a threat. The bugs I faced have already been reported. Good job, impressive work!

Amazing sculpt! None of the small bugs got in the way of enjoying the game!

Cheers

Well done, such a rich entry! Great use of the assets. The fire turrets sprite animation looked incredibly smooth, how did you make that? Nice! The music was also very cool. I enjoyed the classic gameplay and the pacing felt good. I encountered a few minor issues:

  • the blue enemies' bullets or hitbox sometimes linger after they die;
  • spamming the rock spell has some weird behavior where rocks stay in one place;

Congrats on making a rich and complete game! Keep up the good work.

I liked how the intensity progressed with the game. The final fight was definitely tough! Nice entry, I agree that it would have been nice to be able to replay within the game, but that's minor. The music was also very cool and reminded me of old Final Fantasy games (in a very good way). Great effort!

Many thanks for the valuable feedback and for playing our game! I'm happy you enjoyed your time with it. 100% agree with you, the onboarding is a bit rough and the UI wasn't really designed, but more "slapped" onto the existing prototype. Those are definitely notes worth working on.

I loved the storytelling! Thank you so much for playing and the kind words. The game can definitely use some more content, hopefully there are a few design low hanging fruits we can pick.

Cheers

Pretty cool memory game, the assets look very good! The level was also nicely designed, I enjoyed my time exploring. Well done!

Super solid entry! It was very exciting to perfect the path. The game looks good, sounds good and feels good to play, has settings, high score, lots of work went into it. Simple concept, great execution. Very well done!

This was my score after figuring out all the cookies:


Very enjoyable entry! I especially liked the storytelling through game mechanics, it was implemented in a very clever way. Everything was very solid, great work!

I always admire people who can make puzzle games! This was very nice all around, the dog behavior mechanic is really clever and refreshing. The level design did also a great job with the onboarding and mechanics introduction. I didn't manage to beat all levels, but I will certainly come back to this. Very well crafted game, keep up the good work!

Wow, I very much appreciate the kind words and the detailed feedback. You really got most of the nuances there, with rerolls being central element as they have different value based on the expected value of the die they're used on and they allow to play larger bags by mitigating skulls and can also be used to refresh the shop. At the same time, you need a good deal of them if going for a high score and therefore a last turn win!

Many thanks for playing the game! 100 is an amazing score, anything above 80 makes for a pretty good run. I know the pain of forgetting about crowns, highlighting the last turn is on the todo list.

By the way I love your profile pic.

Very solid and well crafted. I liked the upgrade system, being able to move and jump completely changed the experience for the better. The music and sound were nice. The only minor nitpick I have is the speed of menu transitions: I personally found them a little slow.

Great effort, keep up the good work!

I admire the amount of work that went into this! Such a rich entry. Multiple weapons, enemy AI, lots of animated sprites, fog of war, a boss fight, an ending cutscene... that's a lot! Good old entertaining classic gameplay. The production value was very good all around. I enjoyed storming the bungeon with my perfectly toasted croissant. I sent the boss to negative health, but they didn't disappear. I still got the prize though.

Very impressive, amazing work!

The negative betting thing was a great design idea that prevents frustration and keeps the player engaged with the core incremental gameplay loop! Very clever and elegant. The background also looks very pretty.

Great work!

I know the pain of game jam cuts all too well! We'll get better and faster through practice!

Very pretty game. It took me a little to learn it, but it was intuitive enough. I managed to complete it on my second try. I enjoyed taking big risks with teleports, yellow cards and visiting hidden islands!

Keep up the good work!

Impressive entry! Very elegant design, simple, intuitive and engaging. I managed to complete it after a few tries. The characters are very cute and mouth SFX are a always a game jam win in my book.

Great stuff, very well crafted in every aspect. Well done!

Such a good production value! I loved the visuals and the audio was also pretty cool. Initially I didn't understand why I wasn't dealing any damage to enemies, so I came back to this page and found the answer. I agree with others that it was a bit difficult to understand what was interactable and what wasn't in the beginning, so I just roamed around spamming the E key. I was also surprised that doors were simple decorations (as far as I could tell). There's also a see through one! Perhaps I missed some secret? I think I managed to complete the game by exploiting the spam attack glitch, although when I got to the cookie I could not interact with it. The final gates shaders VFX were very nice.

Great job, you have something appealing that only needs some tuning, keep up the good work!

This game looks and sounds lovely! Unfortunately it froze when I had only 2 hexes left to explore. I also encountered the following bugs (I think?):

- cards I bought didn't show up during gameplay, only in the shop. Also, money amount was out of sync between map and shop;

- when I got back to HQ at some point, the game faded to black and froze;

That being said, this game show a lot of effort went into it and does many things right! I would have personally liked some means of skipping through animations (they are a bit slow after playing for a while) and the numbers might need some tweaking as I was able to go everywhere without cards or even investing points during preparation most of the time. Maybe I was just lucky.

Great work, very interesting and cool entry.

I am the finger king, won on turn 2. On a more serious note, other folks in the comments already gave most of the useful feedback I would give. Great audio and visuals, the font is not good though. Good job, very cool entry!

This is the exact amount of unhinged I love.

If cocaine was a videogame. Loved it.

(1 edit)

Solid nice entry. I liked the circle attacks. I mostly ended up using my melee attack and almost never shooting. I wished the melee attack had a little more noticeable visual feedback and that the camera movement during the dash wouldn't be instantenous. Also, it felt like perhaps the score UI was following the player rather than the camera? It was moving around a lot. These are just minor nitpicks. Great job delivering a complete, bug-free, entertaining arcade experience.

Cheers

EDIT: my score

Very cool experience! I liked the writing a whole lot, I just wish the text wouldn't auto-advance, as sometimes I couldn't manage to read it all in time. It was an enjoyable adventure, I wished it had sound effects. The music was very good and I liked the art and atmosphere.

Good stuff! Well done!

Congrats on your first ever game jam entry. A pretty impressive one to be fair. Character customization and a lot of cool art. I didn't understand the noise meter (is more icons good or bad?), but perhaps I should've paid more attention to it. A little SFX would do a lot for this game I think. That being said, I hope you make more games! Keep up the good work.

Very creative and enjoyable! The gameplay twist at the end definitely surprised me in a positive way. The visual style reminded me of some Amanita Design games which I love. The soundtrack was very pleasant too. Such a solid all-around entry. Great work!

Wow, a lot of cool systems in the game. As you stated in your page it needs a little bit of smoothing on the rough edges, but it's an impressive entry. Looking forward to the post jam version, should it happen. The sound design was fun.

Keep it up!

Many thanks for playing and for the kind words! I definitely agree with you, the onboarding is rough. We had to make many cuts. An interactive tutorial would definitely be great, but it was expensive time wise. There is a complete guide hidden behind a "read more" button when you open the quick guide. Getting a win is indeed very achievable, I recommend trying to play for a high score should you feel like coming back to it. Our current record stands at 104! It might possibly reveal the depth you felt lacking.

Thank you so much for playing and the valuable feedback! Trying to play for a high score rather than simply scoring a win might reveal some more interesting nuances to the gameplay and change your perspective on deals. On the other hand, I sure agree that we implemented the most basic feature set for this jam version. I'd love to explore more of the design space!

While I'm biased against stealth mechanics in games, I found this one very enjoyable! I particularly appreciated the character design and art. The timing for stealing the cookie was pretty tight! I also liked the concept of loot slowing you down. My only design concern, which might just be a personal preference, is enemies turning back instantly at the end of their patrol. Maybe having them stop for a little bit before turning around would have it a little bit easier to figure out when to move, or telegraphing the turn a little bit. It was also a bit difficult to move through doors without being able to see the floor below. Although it seemed like there was a bit of a grace period after going through doors, that was nice and helpful.

Really these are just minor nitpicks: impressive entry with great presentation. Amazing work, keep it up!

I enjoyed getting my revenge parkouring around. I loved the animations the most, great work! The ending scene was GRUESOME! D: Well done!

That's such an impressive amount of work for a jam entry, especially for first-timers. Really well done! I loved the ragtime soundtrack. I went for the path on top just to be a contrarian. My upgraded cutter just killed the whole boss gang >:)

Here's my score:

Damn that was a lot! It kept coming. Very nice flow state game. I had fun exploiting weapons, AI, and sometimes dodging things. Very impressive entry, good job! If anything, I would've made the menu transitions a little faster. They felt a bit slow for my personal taste.

Keep it up!

Here's where I stopped playing (mostly because I wanted to try other games too):

Lots of work went into this one, impressive! I liked the whole story and cutscene. The gameplay made me rage, which made me feel more in tune with the main character. I finally prevailed.

Well done!

Visually stunning! Sound was also very nice. I liked interpreting the instruction riddles. Didn't understand much of the rolling, but it felt nice and I sure know the pain of onboarding people in jam games.

Great work, keep it up!

Here's my score:

Loved the visuals. Hated the wizard. Great entry, couldn't manage to satisfy the evil magician, but I definitely risked it for those biscuits. I wonder if there was more to the core loop that I did not experience. I might come back to it.

Keep up the good work!