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Godot Version
4.4.1
Wildcards Used
N/A
Game Description
An oldschool adventure RPG about exploring a forgotten island.
How does your game tie into the theme?
You need to go on expeditions to explore an island, gather food and uncover the game's secrets.
Source(s)
N/A
Discord Username(s)
wobbleblast
Participation Level (GWJ Only)
3
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Comments
I think you have done a really good job with this. These types of games aren't really my thing but the game feels really well made and I can tell you put a lot of time into it.
My advice to future players: make sure you farm crabs on the beach for a while before going anywhere else (besides village shop)
I think that we needed some kind of indication on the danger level of different places before we go to them, at the start I seemed to be getting destroyed whenever I went anywhere. Also I feel like I needed a bit of direction at the start as to where I should go first, or what my goals are.
I like how the map works and how many different areas you can go to, Its really cool that you have a save system as well
Well done ^.^
Thank you for the nice words and feedback. I hope dying wasn't too frustrating. Did you find the village info useful? It does advise players not to go too deep early on. I'm sure some will miss it though.
Dying wasn't too bad as it's not super punishing. I don't remember what the village said, I just saw it as an item shop. It's probably my fault though because I tend to blast past text in games haha
I suffered most death early on and had to grind but I ended up getting caught and finished the game. Solid game with a chill ambiance.
Awesome! Thanks for playing
fun game! Love the retro feeling
We had fun playing this. Good job on the retro feel. I agree with the other comments on wishing for a way to speed things up when repeating them.
Thank you for playing and sharing feedback!
Love the retro style! Reminds me of some of the old games I’d play on my old Super Nintendo.
Also nice work on the saving feature, I don’t think I’ve ever seen a web export that saves your progress like yours does.
My only gripes are that I wish I had an option to have the text fill in all at once instead of letter by letter, and I wish I had more stats I could view. Enemies seemed to have speed but I wasn’t sure what mine was. Those Snakes are ruthless early on.
Thank you! I totally agree with your gripes. I didn't include speed in the interface because it was already filled with info, but maybe I should have put it in anyway. For info, energy is the stat that determines speed.
That absolutely took me on an expedition, it took me 113 days which I assume is not very good lol. I really loved the nostalgic visuals. Also game felt great, I never got tired of the clacky sound of the text typing out. My only 2 small grips are I wish the battles would resolve automatically, since I was spamming the x key constantly during combat, and also it would be cool if there was a fog of war and you were revealing the map, because I didnt understand it was actually a grid until very late in the game. Awesome awesome work!!!
Thanks! I am glad you stuck at it and found the ending. I'd say it is a good score for a first play through. I wanted to encourage exploration and days stacks up quickly while exploring.
I had a text speed option in my feature list, but couldn't get to it due to time. I think an option for automatic combat, and your fog of war idea would be great additions. Thanks for the feedback!
Really fun idea! I loved the art style and UI, especially the dark brown background. Do you happen to know what the font you used was? Really loved the title + text font.
The systems were really solid and remind me of tons of old adventure games. I do feel like the spike from danger II zones to danger III was pretty steep, but not at all insurmountable. Nice work!
Thank you for playing! The font is Impactful Bits from the SG Font Collection.