It was a very ambitious project, but we barely got it done (with hopefully not too many bugs)
Thanks for playing :)
Really cool game, and a clever use of the theme.
I feel like 1.5s is way too short of a time that you can be off blood for, it felt like I could be in the middle of a patch of blood and move to a slightly less bloody area and it would be game over before I could react. It might work better with a more forgiving duration, or have it so it slowly eats away a health bar rather than instantly kills you.
Otherwise it was pretty cool :)
There was a lot of cool things that you have implemented in this game, I particularly liked the ice cutting/smashing and the temporary trail when you move in the snow, very impressive.
I found the character to be a bit hard to control, but that was probably intentional with this type of game :P
Overall really nice work though, good job ^.^
Well done with this game.
I feel like the fish attack way too fast and hard as soon as you put your pipe down.
Like the others have said you really have to just only do fishing at the start until you can spam out workers, and it is a bit hard to know how well you are doing because you have no idea how much damage you are taking vs how much your workers are repairing until you lose.
Overall I had a good time and think you have done a really nice job :)
I dont know if anybody has been that deep into the game so I have no idea why it would stop working at day 145 haha.
I like your ideas, ill give you my thoughts on some of them :)
In endless i think fbi (or other boss clients) repeating occasionally would be a good idea that we wanted to implement, but havent got around to yet.
In the next patch a lot of the box stuff is going to change, you won't own and have to level boxes, they will be tied to clients and relics will be separate rewards.
Rerolling dice/clients/relics will probably be available through relics in the next patch
Yeh the poy and Glitch combo is definitely getting nerfed haha.
There are a few ways to increase the base value of dice (sun is one atm, but there are a lot more on the next patch)
Clients are also changing a bit, they will not have as many "give me x type of dice" requests, and are more things like "each dice must have atleast 1 adjacent empty slot", and might punish you if you ignore then too much ;).
If you want more info about stuff planned for the next patch there is a fair bit of discussion in the discord.
Thank you so much for playing and putting so much thought into our game :)
Wow thank you for the raving review, it makes me super happy to hear that you are enjoying it so much ^.^
Yeh a few people have wanted the game to play a bit better on mobile so I'll have to make it happen now I think haha.
Ill be sure to try and make a mac build for the next update.
The only reason I haven't done it previously is I didn't have access to a mac, but if you join the discord you might be able to help me make sure the build works on mac when the time comes :)
Thank you so much for playing, and I hope you continue to enjoy Prerolled :D
Guessing from that picture that it was probably poy getting his extra base value from those dogs, which interacted with the classified slot to get you that extra value.
If you want to know how classified slot works, I made a post here in the discord explaining it here
Thank you so much for playing, I'm glad you have been enjoying our game ^.^
Yeh for sure I agree, in the far future I am planning on a kind of "ascension" system like STS to add difficulty if players want it.
But for now, I have put in an adjustable difficulty you can choose just before you start your second run.
Let me know how you go with the ":o!!!" difficulty, I haven't seen many people try it so I would be interested to hear how it feels :P