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ACartlidge

326
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38
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A member registered Nov 26, 2023 · View creator page →

Creator of

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This was fun!  Really into the graphics, especially I think the normal maps you made on the pixel art textures?  It all looks super cool.  Nice work!

This was cool!  I was able to understand what I was meant to do - check the plant features vs the features in the guide, and then check the map coords to figure out where the plant was actually from, if any of that is suspicious or doesnt match up reject it.  I think it was a few too many steps and I found myself asking myself why I would bother doing all that.  I think the plant guide with the features is stronger/more interesting than the map half of it, the map felt a little like busywork arm.  The vibe and graphics were so so cool though, I really wanted to get immersed in the world you made.  Overall really nice work!

Wow this one was really impressive!  You had me swinging back and forth from "this is too hard only a genius could solve this" to "...and that genius IS ME!!!"  every minute or so.  The levels that had rotation also scratched a brain itch, the feeling of everything rotating around and eventually clicking into place was super satisfying.  I think is this my favorite game I've played this jam, awesome work!

Creepy!  I thought the game was very engaging.  Once I grasped the idea of replacing the organs it was very satisfying to try to swap them all out.  And the art is awesome!  Thank you for making a weird game I had a great time!

This was quite cool, the combo of swinging your sword and the way the fragments fall off the bosses combine to make it super satisfying.

Art is definitely a 10/10 I loved the potatoes and the background shader.  After I bought a few of everything and some upgrades it wasn't clear if there was more to do that would show up later or not.  Maybe there was and I got impatient, but if not I would have liked a bit more to do or a set end point.  Nice work!

Def bugged on web, you can't upload a new version but since you can still eit your page, you may have success changing the viewport dimensions or clicking the checkbox to add a full screen button.  I downloaded it to try it out and the ambience and graphics were very impressive!  It was genuinely creeping me out, nice work!

This was fun, I managed to beat it!  I found the beginning quite difficult when I started playing, but once I picked up the tempo and also picked poison trail earlier it became more manageable.  The art was super cool too.  I assume it's just for time but my two biggest requests wouldve been some kind of hit sound or animation (for you and the enemies) and holding to fire (my hand hurts!).  Awesome job!

This is super creative!  I feel dumb because I looked up how punnet squares work for my game but was too confused, and now it's back to haunt me lol.  I think for something like this where it's complex, just some feedback on what happened after the fact (eg a text popup saying "turned blue!" or w/e) would have been helpful to start piecing together the rules.  Nice job!

Really impressive work, felt like Super Mario Odyssey plus Powerwash simulator!  The visuals were really nice and the music was a bop.  I was especially impressed by the mutat-o-tron cutscene, I'm curious how you set that up.  Experience-wise I thought the game was a nice package with a beginning middle and end, and I had fun spotting the crack and smashing the tower.  The only critique I'd make is maybe for a 3d platformer there's a better camera than a fully mouse-controlled one, vs a more mario style camera.  Great job!

Really clever!  127 clicks.  I spend the first half of the game not knowing you could move the blocks around after dropping them and it honestly was fun, I was being all strategic about how I coul use the little starter gumdrop to bonk other shapes into each other.  Really nicely polished and designed game, awesome work!

This was a great game!  I thought the DNA mechanic with the slots was super clever.  And the art was amazing, the visual gag of your rival squishing the yips made me laugh.  One thing that left me a bit disappointed was the difficulty spike at the end and that you could only win by going and buying new critters.  I had been breeding mine up every day and did fine up thru round four, but I was still incredibly behind the curve for the last battle.  Overall really nice work!

Cool concept!  It's quite fun to fling the lil dude, the sounds are satisfying.  Agree with the other comments that a little explanation and more feedback on how things work would be good.  

Really nicely built and polished bullet heaven!  I had fun getting super OP.  But I echo some of the other comments that it would be nice if it was more difficult.

What a great idea!  Super smart mashup of crazy taxi with powers, just really a strong premise.  Also I loved the taxi and mutation art.  I laughed when I had all sorts of stuff on me and I was turtle spinning with my racoon arms out.  One balance thing I noticed, it was actually better to just farm logs for 10 gold at a time since they respawned.  

Really enjoyed this!  The ratatat was super fun and I loved all the personality you put into it.  

Nice work!  Use of the theme definitely comes through and I had fun buying the upgrades.

This feels like something I would've played on Newgrounds in the 2000s and I mean that in the best way possible!  Idk why but the combo of envelope-pushing violence and the side scroller style just felt super nostalgic.  I admired the scientists for risking their lives to fight you too lol.  Awesome work!

Love the art!  Cool to see an attempt at a super simple game but driven by lots of story.

I had fun with this!  Art, music, and the game feel were all awesome.  I thought the elevation changes and the enemies being different heights was very clever.  I played for a long time before understanding the heart kicking thing (my fault for not reading) so it was so exciting to realize I could have all sorts of different weapons!  Really nice work!

Nice game, I had fun!  It would be nice if you could use the money for upgrades.  Some fun upgrade ideas would be spawning animals faster, and an expensive upgrade to spawn animals 1 level higher (so starting at foxes instead of possums).   Congrats on your first jam and nice work!

I had fun!  It was cool to have the plants follow you and it was fun to go around blasting stuff.  I surmised the upgrades ha a cost per tier, it was 1-3-5-10, then i wasnt patient enough to get to the top tier because enemies were so sparse.  So echoing what others said I just want more stuff to shoot!  Thats a great problem to have though because it means it was fun!  Nice work!

I had a nice time and the art was super cute!  unfortunately i ran into a bug where the progress bar was blinking, a black box was blinking on the progress bar, the instability button was blinking, and the body parts and zombie icons were blinking.  In this state I couldnt click or do anything to the game anymore.  I didn't see any helpful logs to send you but I saw this error popping up a lot if it helps `ERROR: <Tween#-9223370060129630754>: started with no Tweeners.`

I had a nice time with this!  I really found the simple combo of top down shooter + mastermind engaging and wanted to beat it.  I wasnt able to beat it because the zombie seem to just get way too tanky, on my firts playthru a basically endless swarm busted into the lab and each zombie took more than a whole "clip" of the gun to kill so i was overwhelmed.  On the second playthru I tried to kite them like CoD zombies but they kinda warp to you and stick to you when they are attacking which made it hard.  I also laughed when the first scientist you talk to ran around panicking and actually pushed me back into the horde of zombies!  Probably unintentional but still!  Over all nice work and you've got a great foundation here!

Cool idea and art!  I was a little lost tho, whenever i fused stuff I saw a popup that said stabilization required with two checkboxes and a progress bar, but I couldnt make the progress bar go up?   Would be great to add some instructions on the game page!

Congrats on your first jam game!  Nice graphics and movement

Was interesting once i got the hang of it!  Initially I was just clicking the button over and over and i didnt grasp that the city was like getting leveled so i just couldnt make sense of it!  But then it clicked and i had a nice time 

Really solid graphics and game feel, felt very polished!  A small tweak that wouldve helped was letting you see the customer's needs while you are mixing the potion.  It was kind of frustrating to have to memorize the ailment, especially when combined with no leeway (or undo button) if you got something wrong.   

The music is a bit of a bug actually!  It’s supposed to pitch down gradually and stay pitched down, so you only hear the annoying song at the very start.  It worked during testing but I guess there is a bug with web export where it ignores the pitch scale when the loop restarts.  I didn’t realize until too late!


bug: https://github.com/godotengine/godot/issues/117022

Nice art and overall a good idea for a game loop and everything.  But it was an ambitious game and clearly there just wasn't enough time to figure it all out.  Great start though, keep it up!

Cool concept!  The only negative feedback I have is that sometimes the upgrades had a clear best one, eg get a free attack (that costs 10 food to buy) or get 12 food (so 1 attack + 2 food).  But I likes the gross vibe and the idea of growing a network of uh... rat lol

The mutation mechanic was such a cool idea!  Also the art and sounds were super good, I loked the little pokemon battle cries all the different monsters made.  The only thing I would have liked was a little more feedback on the genes combining, especially when it was a ??? combination it was hard to memorize the before and after to know exactly what happened.  Just having them combine one at a time with a little animation that shows the output could be really helpful to grasp what is doing what.  Awesome work!

I thought the art in the game show scene was amazing, and I liked the premise and was excited to play.   But I picked the BO upgrade and died in the first stage and then had to sit thru all the dialogue again, which was like 3 minutes dialogue 20 seconds gameplay, that was kinda brutal!  Overall nice work, and I know it an be frustrating for one little quirk or oversight to spoil people's enjoyment of all the hard work you put in!

This is the worst thing that has ever happened to me.  Nice work!

This was so freaking cool!  Awesome job!

It's interesting how the animations and sound really brought stuff to life, the game feel was really good.  And i love the wiggly little antenna lol.  Nice work! 

Congrats on your first entry!  You've got a great foundation to build on!  It would be cool to add some upgrades

Love the art!  

Cool and weird!  My turtle got rocked a lot but I had fun thinking thru the upgrades and also just experimenting so see what the syringes would do.  Also props for actually having mutations that require different animations (eg spider legs), I was too scared to tackle that in my game!  Nice work!