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ACartlidge

285
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A member registered Nov 26, 2023 · View creator page →

Creator of

Recent community posts

This is super interesting and ambitious!  I saw your comment about it being broken and I got nuked instantly so I didn't try to play more, but I'm so interested in this concept so I hope you stick with it! 


PS you can do 

'nuking in %d' % seconds

to show it as an integer

This was really fun!  I trying to play super optimally a few times to beat the crows but I still couldn't lol.  I think the simple gameplay but with branching choices (like different plots with different payouts of growth speeds, or different defense types) would be super interesting to explore!  Nice work!

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Really like the art and story!  And the music absolutely slaps I was astonished how good it was!  I didnt realize the pacifist route was broken so I soft locked there, otherwise I had a lot of fun playing!

This was really cool!  I played until the map took up the whole screen and got the sawmill, I dunno if there was anything else to unlock.  I really like the combo of building natural + artificial tiles and then the simulation aspect, its a really cool and original system!  Nicely done!

This was really fun!   I liked the historical setting since it was very unique, and also the tension between resource hoarding/spending and whether to build more resource buildings vs barracks.

This was fun and creative! 

I really loved this!  The feeling of starting out with it a bit frustrating then getting more and more powerful, plus the satisfaction of tidying up the leaves is a very addictive combo.  You could def build this out more into some kind of idle-adjacent game (thinking like digseum, gnorp apologue, or tower wizard).  I think my only gripes are that I wish there were better SFX since I heard the raking sound a lot of times as I played, and also I think I would prefer the rake rotated around the player origin point instead of switching sides.  Really nice work!

This was fun and I loved the art!  I dunno if this was intentional but once I realized you could move rapidly while hitting an enemy i had fun rampaging back and forth hitting enemies.  And the art style is so so cool it really elevates it!  I think some interesting things to add would be like different ways to "build" your chimera with different parts and stats, and also some visual feedback when you were close to the next level.  Nicely done!

Nice graphics and an ambitious first jam game!  I really struggled with the UI and figuring out what to do though.

I love this kind of game!  It's an interesting extra challenge to have the reinforcements come from all the castles at once.  

So creative and funny!  Love the direction you took with the theme.  Also the art style is really cool, low poly + pixel art textures seems like a very smart way to do a jam game with limited time, the results are really appealing!  Nice work!

This was fun and made me laugh, I liked tricking the enemies into punching each other off ledges.

Really cool and cozy game!  I had a bug that I guess others didn't where the road was kinda flying around on either side of cursor, like it would go back and forth from side to side with increasing magnitude until it disappeared.  Dunno what that is about!  But really nice work, I liked the gameplay loop of seeing peoples needs and building the roads, it felt a lot more personal and satisfying than the city builder system where you have like a "education" bar and it goes down if there arent schools nearby.  Nicely done!

This was fun!  Lots of solid mechanics and it was satisfying.  I did kinda die unexpectedly once, I dunno if that was justa system I wasn't aware of but it was a bit surprising!  Well done!

Really impressive game for a jam!  And I love how you chose to theme it, big numbers and a grid with cards on it doesnt scream IQ initially but the theming made it so much more engaging!  Nice work.

Really nice art!  At first I was like "hah I dont even need items Im so good at this" then I died and was humbled, I played properly the second time thru.  Nicely done!

Really nice graphics!  Love the 2.5D and the dithering.  I managed to make some towers but it felt like even gathering all the possible resources and building everything I could, I couldn't hold off the enemies.  Maybe a tutorial would have been helpful.  Nice work!

I love the vibe and the mechanic of shaking the trees!

Neat idea!  I especially found it satisfying to meticulously space the roots to have the best coverage without wasting any resources.  Nice work!

Thank you!  My secret is that the meshes just weren't displaying their materials properly and I realized I could fulfill the wildcard AND ignore a bug lol.  But then after putting time into the lighting design I was super pleased with how it turned out, happy accident!

Thanks for the feedback, I wanted it to feel like "heavy" to move the orb around but I didn't quite nail it!  Maybe your mouse could be whatever speed but the orb would move towards it slowly?  And sorry about the exe, I had that AMD driver problem and luckily the patch from a couple days ago fixes it.  Please lmk if you still have problems!

Thanks for the feedback, will def add sliders for volumes and mouse sensitivity!  And yeah I thought of this as hopefully the first 10 min of a bigger game, I have so many ideas that I just couldn't do in jam scope!

So cool!  Love everything about it, I hope you keep developing the idea.

This was fun!  I also ignored the expansion and just focused on blowing stuff up, I enjoyed starting the final run towards the core once the defenses were softened up, then boosting out as it exploded (I think the explosion was harmless but I liked imagining I was outrunning it!).  Nicely done!

Really fun!  I liked how your power level kinda blasted off exponentially in the back half, super satisfying and nicely timed out.  I stuck around for a while to see if you could break the trophy, that could be a cool start to act 2 if you chose to extend it (or maybe it is and I was too impatient!).  Nicely done!

Really nice, I had fun oogaboogaing all the elephants.  

Crazy you built all this in a jam!  Was really fun and Id love to play more.  Also in the spirit of trying to break things I managed to get a fridge on the roof, don't ask me how lol.  Nice work!!

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100% accurate tech simulator, excited for the Jira DLC

This is an interesting and deep game!  I think the recursive idea is super interesting, kind of like that factorio mod where you can put factories inside factories.  I was confused about my recipes not working until I saw your other comment.  Definitely echo nomelu's excellent comment about feedback and clarity, just focusing on answering the question "did what I just tried to do work?" would be very helpful.  I also think  it would be good to explore how to make the 3x3 grid contribute to the game, right now aside from limiting your spaces the grid based layout doesnt matter.  things could take up more than 1 spaceso you had to tetris them together, or you could have bonuses for things being adjacent.  Otherwise you could be free from the grid and make something more thematic, like having 9 "plots" of land spread organically around a map.  Nice work!

Wow this is so good!  I really admire how you came up with a simple mechanic, then kept answering the question "what next?" by layering in more and more complex mechanics & tradeoffs.  What was your process like for coming up with the puzzles and how to sequence everything?  You def achieved the puzzle game goal of making me feel alternately super dumb and then like a genius lol.  Also art and mood is amazing, love the bleak spooky vibes.  Awesome work!

Really unique idea!  It was fun to try and cover the board in the red squares and very stressful when an enemy charged you!  I think some sfx for the teleport and enemies would be really nice, also something that made it clear when the enemy is enraged (like just turn them red) because I thought they were my ally for life then they ate me lol.  Nice work!!

Very neat and ambitious game for a jam!  Loading in and seeing the whole house, surrounding property, the clock, I was very impressed by the scope and wanted to discover everything.   I had fun trying to puzzle through it but I have some feedback:

  • I think the text box locking bug is a showstopper, it happened to me twice and the second time I wasn't willing to replay the whole game up to that point.  It happened with I was using space to cut down a tree, then I guess hitting it again and getting a box that said "theres nothing here".
  • I wasn't able to pick up the hammer, when i walked up to it from inside the cabin and interacted, I got the text about the telephone.  I was only able to get it by interacting with it from outside the house.  I spent 5 minutes trying to figure out if there was a hammer under a tree or in the scrap heap or something before getting it.
  • A smaller QoL things: With the blue and purple buttons its impossible to know at the start which one is supposed to be highlighted, I got it wrong repeatedly.

This is all QA stuff vs really the core of the game, so I get it's just about the jam timeframe!  But I think you'll get feedback like this, where people couldn't really get to the heart of the game because of the QA problems, which is unfortunate.  Overall great job and a big swing for a jam, excited to see where you go with this, and what you submit in future jams!

This is a neat little game!  Would be cool to have some powerups and stuff to mix up the gameplay.

This is a cool concept!  I really like the mechanic of trying to figure out optimal placement of things in games, so this is cool.  

Really loved the art!  Everything felt good, like the movement and obstacles.  It's a shame there wasn't time to see it all through because making sushi would've been fun.  You have a really great start here!

So delightful!  And why is running around picking things up and dropping them in pots so addictive?  I really love the look, how did you make it look so good?  I saw lots of techniques layered on top of each other, like some objects had an outline shader, the dithering, the crunchy resolution.  It all looks so amazing great work!

Really promising start!  I liked the surreal and spooky vibe.

Really interesting idea!  I thought the basic gameplay concepts were laid out well, ie you cant just hold down space or else youll run out of leaves, and leaves dont travel infinitely.  The visuals were really pleasing too.