Wow this is so good! I really admire how you came up with a simple mechanic, then kept answering the question "what next?" by layering in more and more complex mechanics & tradeoffs. What was your process like for coming up with the puzzles and how to sequence everything? You def achieved the puzzle game goal of making me feel alternately super dumb and then like a genius lol. Also art and mood is amazing, love the bleak spooky vibes. Awesome work!
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Thanks! Really glad you enjoyed it and the pacing/introduction of the mechanics!
When it came to building the puzzles, i had an idea early on of the order that i wanted to introduce them in and to vaguely follow that Nintendo rules of 3 design (even though i didn't do 3 variations of each mechanic later on), then finally do a few "harder" levels that incorporated all the mechanics together (i absolutely overcomplicated level 14... you can just like, move south and finish it ez and i didnt even realise!
Actually building the levels? i honestly just threw tiles down, gave myself a vague turn limit supply limit and kept trying to hit it and moving stuff around. I'm terrible at these types of games normally, so it took aaaaages towards the end!