All incredibly valid feedback! Everyone is always very kind and critical with their feedback in the GWJ and i love to see it, so don't worry!
Absolutely right about the rooftop texture, it does bum me out that i just... left it. I had more planned, like not just using the prototype character art, actually balancing the game and doing a little narrative worldbuilding etc, but like you say, time gets in the way, especially around xmas period.
Thanks for trying it out and the thoughtful feedback, it's really appreciated.
ayyyspoon
Creator of
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That grey blob of a rooftop is my biggest regret.
So, i do have a particle cache script that should be firing them all off at launch, but it seems hit and miss. I know in Firefox it runs like crap, it ran better in edge and I did not test it in Chrome. Must work on it more for next time.
I'm glad people liked my amateur attempts at making music, i should have added a choice to loop. The only reason it is starting over is because there's 3 different sections to the song, and the initial menu one will loop until you hit start, then it will play the second and then continuously loop the third main section afterwards. I'll work on a toggle to just keep the main section playing.
Thanks for trying it out and the feedback, appreciate it!
After struggling for close to 10 minutes to get past the first spike pit of the game, it clicked and i flew through the rest of it!
A genuine delight that i'm glad i came back to. I initially put the game down but came back and i'm glad i did. A very well put together game (apart from that first pit causing my skill issues to show...)
Great job all!
The interpolation on the sleigh feels really satisfying. I dunno what it was, but i found myself bobbing and weaving all over the level ( to my own detriment )
Yeah! fun lil' festive game! Music was good and feels great to move around in! A little more space to manoveur around in would be my only note!
The animation work done here is really great, i can't state that enough. It's subtle and a few frames, but it looks great because of that!
Some really nice evolutions and choices to make with your upgrades too! As a serial skipper of instructions, i'll admit to not knowing i could shoot until the second level, but i enjoyed it alot! Gets hectic but feels managable as time goes on.
Nice work all!
Yeah, pretty fun! Soundtrack was great, had me boppin' immediately which is always good! Felt good hitting a power up/ramp at the right time. Only thing was the timer felt a bit restrictive. I think i would have played longer if i was able to just play in the space for a bit more before being timed out.
Sick game though, looks cool and sounds great. Nice job all.
This was neat!
Some mouse controls for the ghost would have been nice and i did find myself cursing out loud because of one particularly long jump back to a checkpoint.
Besides that, i think it's a really clever and unique take on the theme, the ghost moving infront/behind of the player looks cool and i think your artwork looks very nice!
Good job all!
The actual idea of a platformer where you are swapping between 2 different versions of the level is legitimatly a very good idea.
I understand that you're aware of the difficulty issue so i won't say much on the matter, but it is a shame because i would have loved to have seen more of it! Hopefully playtesting with others is high up on your list for next time! (hmu if you need strangers to test!)
Now! Besides that, like i said i think the idea is genuinely very good and the atmospherics/artwork and the storytelling i was able to see were very nice.
Honestly, think you've done a good job for your first jam. Nice work!








