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ayyyspoon

339
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A member registered Mar 03, 2023 · View creator page →

Creator of

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Nice one! Thanks for letting me know, they've gone right into my work playlist

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" Hmmm Interesting! This looks important! "

Genuinely really loved it.  Voice lines got a laugh out of me everytime, felt like a good recreation of a doom-like. 
Nice work! Enjoyed myself playing it!

Some really satisfying combinations and puzzles here. Nice work!

It makes no damn sense! Compels me though..

Damn i liked this a lot. A few technical issues aside, thought it was really fun and you both did a sick job. Nice work!

Man, i genuinely love the music you've made for this. So good!
Love the idea, as a big Satisfactory fan! Felt a little overwhelmed by all the potential choices, might have been a bit easier to ease into the potions with fewer choices at the start.

Nice work though! Great presentation and nice to see something a lil different.

Pretty neat game! I liked the controls, general idea and soundtrack a lot! Wasn't so clear on why i was doing what i was doing, and i felt the storm was a touch relentless, but it's still a strong entry regardless of that.

Nice work both.

Hell yeah, this is such a good entry! Very original take on the theme, looks and sounds great with some genuinely compelling gameplay.

sick job, well done

Honestly, a really good entry for your first week in Godot.  Keep it up!

Glad you enjoyed it! Thanks!

Thanks for trying it out, very kind feedback.

I'm not sure what was causing that bug! Ran into it myself a few times and could never remember to get to the bottom of it! 

Nice job, It's clear a lot of work has gone into this game. Artwork is lovely and i really liked the active reload style mini game.

Solid stuff!

I've literally just realised i uploaded the build without the audio settings...

Thanks for trying it out!

Very neat, loved the artwork.
GJ Both!

Nice job! 

Neat game. I enjoyed the decision making on how to build up your stats, the experimentation and then trying to remember what frog does what is interesting. 
If the phases were a little quicker and depending on how hectic things get, i could see myself playing it  a lot longer.

Nice job both!

Such terrific artwork as usual, i really enjoyed your retrospective write up too.

Seeya in the next one!

Hey! I am in love with this! Seriously such a good job for the time put in, Nice work!

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All incredibly valid feedback! Everyone is always very kind and critical with their feedback in the GWJ and i love to see it, so don't worry! 
Absolutely right about the rooftop texture, it does bum me out that i just... left it. I had more planned, like not just using the prototype character art, actually balancing the game and doing a little narrative worldbuilding etc, but like you say, time gets in the way, especially around xmas period.

Thanks for trying it out and the thoughtful feedback, it's really appreciated.

That grey blob of a rooftop is my biggest regret. 
So, i do have a particle cache script that should be firing them all off at launch, but it seems hit and miss. I know in Firefox it runs like crap, it ran better in edge and I did not test it in Chrome. Must work on it more for next time.

I'm glad people liked my amateur attempts at making music, i should have added a choice to loop. The only reason it is starting over is because there's 3 different sections to the song, and the initial menu one will loop until you hit start, then it will play the second and then continuously loop the third main section afterwards. I'll work on a toggle to just keep the main section playing.

Thanks for trying it out and the feedback, appreciate it!

After struggling for close to 10 minutes to get past the first spike pit of the game, it clicked and i flew through the rest of it!

A genuine delight that i'm glad i came back to. I initially put the game down but came back and i'm glad i did. A very well put together game (apart from that first pit causing my skill issues to show...)

Great job all!

The interpolation on the sleigh feels really satisfying. I dunno what it was, but i found myself bobbing and weaving all over the level ( to my own detriment )

Yeah! fun lil' festive game! Music was good and feels great to move around in! A little more space to manoveur around in would be my only note!

I geuinely said out  "Oooh Okay" and rubbed my hands together when i realised what i was doing here.
Very satisfying! 

The animation work done here is really great, i can't state that enough. It's subtle and a few frames, but it looks great because of that!
Some really nice evolutions and choices to make with your upgrades too! As a serial skipper of instructions, i'll admit to not knowing i could shoot until the second level, but i enjoyed it alot! Gets hectic but feels managable as time goes on.

Nice work all!

Yeah, pretty fun! Soundtrack was great, had me boppin' immediately which is always good! Felt good hitting a power up/ramp at the right time. Only thing was the timer felt a bit restrictive. I think i would have played longer if i was able to just play in the space for a bit more before being timed out.

Sick game though, looks cool and sounds great. Nice job all.

What a great little simulation! I'd love a mode to place tracks and mess around in a sandbox, because i'm a little too impatient and keep failing on the same levels, but being able to build a track and watch trains smash and derail would be very fun.

Legit very good job!

Bouncing felt pretty good!A little less floaty/more prescise on the movement and i think it'd be a nice precision platformer.
Nice work all, death noise got a good laugh outta me too.

Like the concept! A lil' faster of a ramp up in difficulty, some background music and i could see it being quite addictive!

Weirdly relaxing and hypnotising! Loved the music and especially liked the 3d models of the fruit before they get sliced up.
Nice job to all!

Such a monumental effort here from all that absolutely pays off.  Genuinely a very fun game, i really liked the git commit credits at the end too.
Well done all!

Really interesting take on an incremental game backed up by some really great looking art.
Nice job, only issue i ran into is a stutter everytime a particle fired, but honestly, that could just be the fact that i use Firefox. It's terrible at running browser games

This is so cool. Such an excellent and polished interpretation of the theme. 

Honestly, no notes. It was great! Nice job both!

I think i made the difficulty increase a bit too light! the spawn timer decreases in time at certain kill milestones, but it's probably not enough.
Thanks for trying it out!

Thanks for trying it out!

Yeah that's a good point, i honestly don't know why i have it set up the way i do. Sometimes you just get stuck in your ways when developing, def should have done more playtesting!
Thanks for trying it out!

Very neat! Quite an ambitious project to take on in a week when it comes to physics! The final dash ability felt particulary satisfying to use tbf, Would have liked to have seen more puzzles implementing it!
Nice job!

This slaps. Purrfect.

Nice artwork and a well implemented grappling mechanic.
I personally found the controls/checkpoint to be a little frustrating, but the first one is just personal taste.

Nice work!

Very fun, love the idea and implementation, Good job!

This is really cool, liked it a lot.

No notes! Well done!

Damn, This is absolutely sick! Great visuals, music and idea. 

Such a good job!