So much to say about this game! First of all, I love it! I really really like the concept of strategically building teams and performing tasks and I have attempted it myself a few times.
My first game experience I had no idea what was going on. I did stuff randomly and my team kept leveling up. Sonia Cabrera died pretty early, but her sister Angelica picked up where she left and became a powerhouse. At some point I lost the good Oliver Meza quite late into the game and I had a sudden realization: you can hover on tasks and the tooltip will tell you what kind of requirements it has. I was only relying on can success/will fail at that point. Perhaps that info should be directly visible? Maybe cutting of some the character visualization space on the left side. Anyways, I got to 92% or something on the World progress bar and I had 2 missions left: the air carrier on the left and blackmailing the president. For some reason, clicking on the air carrier did nothing. I could not bring up the mission UI. For the president, I didn't have the right stats neither in my team/available hires nor I could get them through items so I gave up.
But with my newfound knowledge I came back for more! I now paid attention to task stat requirements and tried to match and possibly exceed them with items and thoughtful hires. Nothing could stop me. Except all my spies died at the very first mission, often leaving me unable to hire another one. Repeat this for 4 or 5 more runs. Then I gave up.
Anyway, it was very cool to play. The art is fantastic, the sounds are fun, UI/UX could use improvements (but very few jam games can afford not having this issue) and I'm biased to love this concept. I really wanted to complete it, but I could not manage to, as I couldn't quite figure out the numbers.
Well done, please make more? :D