What style you looking for, put the reference up or something simular to what you need.
What size? 16x16 32x32 ect...
Tip of the hat....
i agree awesome game, love those arrow keys :)
i gonna map WASD and arrows on all my games, there seams to be to camps and i'd like to appeal to both.
sorry drifted off there for a second, loved the grapple mail thing and the smooth movement. the art, audio and dialog is great a real treat, well done.
oh the z and x keys slightly too close for my stubby fingers
great work, loving the windows forms, the little platforms are too smalllllllllllllllllllllllllllllllllllllllllllll ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
that was me falling, good stuff.
this is great, really fun. the controls are a bit odd, not sure if you needed four keys. the same movement could have been achieved with 1 button for forward and the mouse pos controls the direction or 2 buttons (forward and backward)
i retract the above, having the 4 directions allows full movement and mouse to aim. it was the WASD keys i'm not used to.
but i loved the game and the zoom camera pan when you kill robots it's great. how did you do it?
I personally hate WASD controls... but I totally get your point that you an others do like them and after all we are making games for others to play. You opened my eyes a bit on that one mate, thanks.
cheers bud, thanks for your feedback.
Agree with all you said, got some real wins on this jam, learning all the time, and frankly very happy that it all works and that I managed to implement all that I set out to do.
you will have ask the judges on this but a button is something you push and is on or off.
An analog is not a button (unless your pushing em in for the toggle). The D pads are buttons, and if you use the arrow keys they are buttons. So you are quite limited I.e. only up and down or only left and right ect.
Tough, I'm not aiming for this, i need control and fire.