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Out of the Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #5 | 4.118 | 4.118 |
Fun | #7 | 4.176 | 4.176 |
Overall | #31 | 3.451 | 3.451 |
Audio | #31 | 3.471 | 3.471 |
Originality | #44 | 3.235 | 3.235 |
Graphics | #50 | 3.176 | 3.176 |
Theme | #70 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
If people want it
Game Description
Geometry dash but circle, can change directions and can dash
Discord Username
N/A
Participation Level
First time here
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Comments
This feels great to play and has just the right amount of challenge. Really polished for a jam game as well. Nice work!
Nice, fast and challenging! I changed directions and dashed a lot:)
Wow that was super fun! I loved the wall jumping and how powerful your jumps felt. And the squishy ball animations were so perfect! Great work!
Woah, this is a great game! I can feel the polish right from the start. The cutscene was good, the music and graphics help create the frantic atmosphere. I like how you used the only two buttons wildcard in your game. The controls are simple but managed to bring out a lot of complexity in the game itself. This is a really well-made game!
For points for improvement, maybe better pacing for level design would be better. Like make us focus on a mechanic for a few levels before adding a new one, so we'd have mastered the previous mechanic before moving on.
Great game, tough but fair. 2 buttons, well done bud.
music was not to my liking,
WOW! Really cool! Like really cool... Idk how you did it but you got me very entertained, I had so much fun. Usually I get frustrated really quickly with those kind of game but this time… you did an amazing job. The Art is good but daaamn the music and the sound... congrats!
PS: Really good use of the ‘two buttons’ card
Fun game and as mentioned before, the music was top notch. I found the game to be difficult, but not overly so. There was one level (maybe 3, forgetting now) where I wasn't sure where to ultimately go - might be nice to have an indicator somewhere or something that points at the end goal.
Very fun to play! Music was amazing, gave me sonic vibes. One thing that bothered me were the boosts and slow downs. The idea was really cool, but jumping into the boosts that sends you upwards is kinda buggy, and there is no visual indication of the intensity of the boost, which would be good to give the player some preparation. Great game tho, good job!